33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
|
using System;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityEngine.Rendering
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Interface for storing the debug settings
|
||
|
/// </summary>
|
||
|
public interface IDebugDisplaySettings
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Reset the stored debug settings
|
||
|
/// </summary>
|
||
|
void Reset();
|
||
|
|
||
|
/// <summary>
|
||
|
/// Executes an action for each element
|
||
|
/// </summary>
|
||
|
/// <param name="onExecute">The action to execute for each element, accepting an IDebugDisplaySettingsData object as a parameter.</param>
|
||
|
void ForEach(Action<IDebugDisplaySettingsData> onExecute);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Adds a <see cref="IDebugDisplaySettingsData"/> to this instance of <see cref="IDebugDisplaySettings"/>
|
||
|
/// </summary>
|
||
|
/// <param name="newData">The <see cref="IDebugDisplaySettingsData"/> to be added to this settings</param>
|
||
|
/// <returns><see cref="IDebugDisplaySettingsData"/></returns>
|
||
|
IDebugDisplaySettingsData Add(IDebugDisplaySettingsData newData)
|
||
|
{
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
}
|