518 lines
20 KiB
C#
518 lines
20 KiB
C#
|
#if ENABLE_INPUT_SYSTEM && ENABLE_INPUT_SYSTEM_PACKAGE
|
||
|
#define USE_INPUT_SYSTEM
|
||
|
using UnityEngine.InputSystem;
|
||
|
using UnityEngine.InputSystem.EnhancedTouch;
|
||
|
#endif
|
||
|
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace UnityEngine.Rendering
|
||
|
{
|
||
|
internal enum DebugAction
|
||
|
{
|
||
|
EnableDebugMenu,
|
||
|
PreviousDebugPanel,
|
||
|
NextDebugPanel,
|
||
|
Action,
|
||
|
MakePersistent,
|
||
|
MoveVertical,
|
||
|
MoveHorizontal,
|
||
|
Multiplier,
|
||
|
ResetAll,
|
||
|
DebugActionCount
|
||
|
}
|
||
|
|
||
|
enum DebugActionRepeatMode
|
||
|
{
|
||
|
Never,
|
||
|
Delay
|
||
|
}
|
||
|
|
||
|
public sealed partial class DebugManager
|
||
|
{
|
||
|
const string kEnableDebugBtn1 = "Enable Debug Button 1";
|
||
|
const string kEnableDebugBtn2 = "Enable Debug Button 2";
|
||
|
const string kDebugPreviousBtn = "Debug Previous";
|
||
|
const string kDebugNextBtn = "Debug Next";
|
||
|
const string kValidateBtn = "Debug Validate";
|
||
|
const string kPersistentBtn = "Debug Persistent";
|
||
|
const string kDPadVertical = "Debug Vertical";
|
||
|
const string kDPadHorizontal = "Debug Horizontal";
|
||
|
const string kMultiplierBtn = "Debug Multiplier";
|
||
|
const string kResetBtn = "Debug Reset";
|
||
|
const string kEnableDebug = "Enable Debug";
|
||
|
|
||
|
DebugActionDesc[] m_DebugActions;
|
||
|
DebugActionState[] m_DebugActionStates;
|
||
|
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
InputActionMap debugActionMap = new InputActionMap("Debug Menu");
|
||
|
#endif
|
||
|
|
||
|
void RegisterActions()
|
||
|
{
|
||
|
m_DebugActions = new DebugActionDesc[(int)DebugAction.DebugActionCount];
|
||
|
m_DebugActionStates = new DebugActionState[(int)DebugAction.DebugActionCount];
|
||
|
|
||
|
var enableDebugMenu = new DebugActionDesc();
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
enableDebugMenu.buttonAction = debugActionMap.FindAction(kEnableDebug);
|
||
|
#else
|
||
|
enableDebugMenu.buttonTriggerList.Add(new[] { kEnableDebugBtn1, kEnableDebugBtn2 });
|
||
|
enableDebugMenu.keyTriggerList.Add(new[] { KeyCode.LeftControl, KeyCode.Backspace });
|
||
|
#endif
|
||
|
enableDebugMenu.repeatMode = DebugActionRepeatMode.Never;
|
||
|
AddAction(DebugAction.EnableDebugMenu, enableDebugMenu);
|
||
|
|
||
|
var resetDebugMenu = new DebugActionDesc();
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
resetDebugMenu.buttonAction = debugActionMap.FindAction(kResetBtn);
|
||
|
#else
|
||
|
resetDebugMenu.keyTriggerList.Add(new[] { KeyCode.LeftAlt, KeyCode.Backspace });
|
||
|
resetDebugMenu.buttonTriggerList.Add(new[] { kResetBtn, kEnableDebugBtn2 });
|
||
|
#endif
|
||
|
resetDebugMenu.repeatMode = DebugActionRepeatMode.Never;
|
||
|
AddAction(DebugAction.ResetAll, resetDebugMenu);
|
||
|
|
||
|
var nextDebugPanel = new DebugActionDesc();
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
nextDebugPanel.buttonAction = debugActionMap.FindAction(kDebugNextBtn);
|
||
|
#else
|
||
|
nextDebugPanel.buttonTriggerList.Add(new[] { kDebugNextBtn });
|
||
|
#endif
|
||
|
nextDebugPanel.repeatMode = DebugActionRepeatMode.Never;
|
||
|
AddAction(DebugAction.NextDebugPanel, nextDebugPanel);
|
||
|
|
||
|
var previousDebugPanel = new DebugActionDesc();
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
previousDebugPanel.buttonAction = debugActionMap.FindAction(kDebugPreviousBtn);
|
||
|
#else
|
||
|
previousDebugPanel.buttonTriggerList.Add(new[] { kDebugPreviousBtn });
|
||
|
#endif
|
||
|
previousDebugPanel.repeatMode = DebugActionRepeatMode.Never;
|
||
|
AddAction(DebugAction.PreviousDebugPanel, previousDebugPanel);
|
||
|
|
||
|
var validate = new DebugActionDesc();
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
validate.buttonAction = debugActionMap.FindAction(kValidateBtn);
|
||
|
#else
|
||
|
validate.buttonTriggerList.Add(new[] { kValidateBtn });
|
||
|
#endif
|
||
|
validate.repeatMode = DebugActionRepeatMode.Never;
|
||
|
AddAction(DebugAction.Action, validate);
|
||
|
|
||
|
var persistent = new DebugActionDesc();
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
persistent.buttonAction = debugActionMap.FindAction(kPersistentBtn);
|
||
|
#else
|
||
|
persistent.buttonTriggerList.Add(new[] { kPersistentBtn });
|
||
|
#endif
|
||
|
persistent.repeatMode = DebugActionRepeatMode.Never;
|
||
|
AddAction(DebugAction.MakePersistent, persistent);
|
||
|
|
||
|
var multiplier = new DebugActionDesc();
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
multiplier.buttonAction = debugActionMap.FindAction(kMultiplierBtn);
|
||
|
#else
|
||
|
multiplier.buttonTriggerList.Add(new[] { kMultiplierBtn });
|
||
|
#endif
|
||
|
multiplier.repeatMode = DebugActionRepeatMode.Delay;
|
||
|
validate.repeatDelay = 0f;
|
||
|
|
||
|
AddAction(DebugAction.Multiplier, multiplier);
|
||
|
|
||
|
var moveVertical = new DebugActionDesc();
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
moveVertical.buttonAction = debugActionMap.FindAction(kDPadVertical);
|
||
|
#else
|
||
|
moveVertical.axisTrigger = kDPadVertical;
|
||
|
#endif
|
||
|
moveVertical.repeatMode = DebugActionRepeatMode.Delay;
|
||
|
moveVertical.repeatDelay = 0.16f;
|
||
|
AddAction(DebugAction.MoveVertical, moveVertical);
|
||
|
|
||
|
var moveHorizontal = new DebugActionDesc();
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
moveHorizontal.buttonAction = debugActionMap.FindAction(kDPadHorizontal);
|
||
|
#else
|
||
|
moveHorizontal.axisTrigger = kDPadHorizontal;
|
||
|
#endif
|
||
|
moveHorizontal.repeatMode = DebugActionRepeatMode.Delay;
|
||
|
moveHorizontal.repeatDelay = 0.16f;
|
||
|
AddAction(DebugAction.MoveHorizontal, moveHorizontal);
|
||
|
}
|
||
|
|
||
|
internal void EnableInputActions()
|
||
|
{
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
foreach (var action in debugActionMap)
|
||
|
action.Enable();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void AddAction(DebugAction action, DebugActionDesc desc)
|
||
|
{
|
||
|
int index = (int)action;
|
||
|
m_DebugActions[index] = desc;
|
||
|
m_DebugActionStates[index] = new DebugActionState();
|
||
|
}
|
||
|
|
||
|
void SampleAction(int actionIndex)
|
||
|
{
|
||
|
var desc = m_DebugActions[actionIndex];
|
||
|
var state = m_DebugActionStates[actionIndex];
|
||
|
|
||
|
// Disable all input events if we're using the new input system
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
if (state.runningAction == false)
|
||
|
{
|
||
|
if (desc.buttonAction != null)
|
||
|
{
|
||
|
var value = desc.buttonAction.ReadValue<float>();
|
||
|
if (!Mathf.Approximately(value, 0))
|
||
|
state.TriggerWithButton(desc.buttonAction, value);
|
||
|
}
|
||
|
}
|
||
|
#elif ENABLE_LEGACY_INPUT_MANAGER
|
||
|
//bool canSampleAction = (state.actionTriggered == false) || (desc.repeatMode == DebugActionRepeatMode.Delay && state.timer > desc.repeatDelay);
|
||
|
if (state.runningAction == false)
|
||
|
{
|
||
|
// Check button triggers
|
||
|
for (int buttonListIndex = 0; buttonListIndex < desc.buttonTriggerList.Count; ++buttonListIndex)
|
||
|
{
|
||
|
var buttons = desc.buttonTriggerList[buttonListIndex];
|
||
|
bool allButtonPressed = true;
|
||
|
|
||
|
try
|
||
|
{
|
||
|
foreach (var button in buttons)
|
||
|
{
|
||
|
allButtonPressed = Input.GetButton(button);
|
||
|
if (!allButtonPressed)
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
catch (ArgumentException)
|
||
|
{
|
||
|
// Exception thrown if the input mapping gets removed while in play mode (UUM-37148)
|
||
|
allButtonPressed = false;
|
||
|
}
|
||
|
|
||
|
if (allButtonPressed)
|
||
|
{
|
||
|
state.TriggerWithButton(buttons, 1f);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check axis triggers
|
||
|
if (desc.axisTrigger != "")
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
float axisValue = Input.GetAxis(desc.axisTrigger);
|
||
|
|
||
|
if (axisValue != 0f)
|
||
|
state.TriggerWithAxis(desc.axisTrigger, axisValue);
|
||
|
}
|
||
|
catch (ArgumentException)
|
||
|
{
|
||
|
// Exception thrown if the input mapping gets removed while in play mode (UUM-37148)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check key triggers
|
||
|
for (int keyListIndex = 0; keyListIndex < desc.keyTriggerList.Count; ++keyListIndex)
|
||
|
{
|
||
|
bool allKeyPressed = true;
|
||
|
|
||
|
var keys = desc.keyTriggerList[keyListIndex];
|
||
|
|
||
|
try
|
||
|
{
|
||
|
foreach (var key in keys)
|
||
|
{
|
||
|
allKeyPressed = Input.GetKey(key);
|
||
|
if (!allKeyPressed)
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
catch (ArgumentException)
|
||
|
{
|
||
|
// Exception thrown if the input mapping gets removed while in play mode (UUM-37148)
|
||
|
allKeyPressed = false;
|
||
|
}
|
||
|
|
||
|
if (allKeyPressed)
|
||
|
{
|
||
|
state.TriggerWithKey(keys, 1f);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void UpdateAction(int actionIndex)
|
||
|
{
|
||
|
var desc = m_DebugActions[actionIndex];
|
||
|
var state = m_DebugActionStates[actionIndex];
|
||
|
|
||
|
if (state.runningAction)
|
||
|
state.Update(desc);
|
||
|
}
|
||
|
|
||
|
internal void UpdateActions()
|
||
|
{
|
||
|
for (int actionIndex = 0; actionIndex < m_DebugActions.Length; ++actionIndex)
|
||
|
{
|
||
|
UpdateAction(actionIndex);
|
||
|
SampleAction(actionIndex);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal float GetAction(DebugAction action)
|
||
|
{
|
||
|
return m_DebugActionStates[(int)action].actionState;
|
||
|
}
|
||
|
|
||
|
internal bool GetActionToggleDebugMenuWithTouch()
|
||
|
{
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
if (!EnhancedTouchSupport.enabled)
|
||
|
return false;
|
||
|
|
||
|
var touches = InputSystem.EnhancedTouch.Touch.activeTouches;
|
||
|
var touchCount = touches.Count;
|
||
|
InputSystem.TouchPhase? expectedTouchPhase = null;
|
||
|
#else
|
||
|
var touchCount = Input.touchCount;
|
||
|
TouchPhase? expectedTouchPhase = TouchPhase.Began;
|
||
|
#endif
|
||
|
if (touchCount == 3)
|
||
|
{
|
||
|
#if !USE_INPUT_SYSTEM
|
||
|
var touches = Input.touches; // Causes an allocation, which is why this is inside the condition
|
||
|
#endif
|
||
|
foreach (var touch in touches)
|
||
|
{
|
||
|
// Gesture: 3-finger double-tap
|
||
|
if ((!expectedTouchPhase.HasValue || touch.phase == expectedTouchPhase.Value) && touch.tapCount == 2)
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
internal bool GetActionReleaseScrollTarget()
|
||
|
{
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
bool mouseWheelActive = Mouse.current != null && Mouse.current.scroll.ReadValue() != Vector2.zero;
|
||
|
bool touchSupported = Touchscreen.current != null;
|
||
|
#else
|
||
|
bool mouseWheelActive = Input.mouseScrollDelta != Vector2.zero;
|
||
|
bool touchSupported = Input.touchSupported;
|
||
|
#endif
|
||
|
return mouseWheelActive || touchSupported; // Touchscreens have general problems with scrolling, so it's disabled.
|
||
|
}
|
||
|
|
||
|
void RegisterInputs()
|
||
|
{
|
||
|
#if UNITY_EDITOR && !USE_INPUT_SYSTEM
|
||
|
var inputEntries = new List<InputManagerEntry>
|
||
|
{
|
||
|
new InputManagerEntry { name = kEnableDebugBtn1, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "left ctrl", altBtnPositive = "joystick button 8" },
|
||
|
new InputManagerEntry { name = kEnableDebugBtn2, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "backspace", altBtnPositive = "joystick button 9" },
|
||
|
new InputManagerEntry { name = kResetBtn, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "left alt", altBtnPositive = "joystick button 1" },
|
||
|
new InputManagerEntry { name = kDebugNextBtn, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "page down", altBtnPositive = "joystick button 5" },
|
||
|
new InputManagerEntry { name = kDebugPreviousBtn, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "page up", altBtnPositive = "joystick button 4" },
|
||
|
new InputManagerEntry { name = kValidateBtn, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "return", altBtnPositive = "joystick button 0" },
|
||
|
new InputManagerEntry { name = kPersistentBtn, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "right shift", altBtnPositive = "joystick button 2" },
|
||
|
new InputManagerEntry { name = kMultiplierBtn, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "left shift", altBtnPositive = "joystick button 3" },
|
||
|
new InputManagerEntry { name = kDPadHorizontal, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "right", btnNegative = "left", gravity = 1000f, deadZone = 0.001f, sensitivity = 1000f },
|
||
|
new InputManagerEntry { name = kDPadVertical, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "up", btnNegative = "down", gravity = 1000f, deadZone = 0.001f, sensitivity = 1000f },
|
||
|
new InputManagerEntry { name = kDPadVertical, kind = InputManagerEntry.Kind.Axis, axis = InputManagerEntry.Axis.Seventh, btnPositive = "up", btnNegative = "down", gravity = 1000f, deadZone = 0.001f, sensitivity = 1000f },
|
||
|
new InputManagerEntry { name = kDPadHorizontal, kind = InputManagerEntry.Kind.Axis, axis = InputManagerEntry.Axis.Sixth, btnPositive = "right", btnNegative = "left", gravity = 1000f, deadZone = 0.001f, sensitivity = 1000f },
|
||
|
};
|
||
|
|
||
|
InputRegistering.RegisterInputs(inputEntries);
|
||
|
#endif
|
||
|
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
// Register input system actions
|
||
|
var enableAction = debugActionMap.AddAction(kEnableDebug, type: InputActionType.Button);
|
||
|
enableAction.AddCompositeBinding("ButtonWithOneModifier")
|
||
|
.With("Modifier", "<Gamepad>/rightStickPress")
|
||
|
.With("Button", "<Gamepad>/leftStickPress")
|
||
|
.With("Modifier", "<Keyboard>/leftCtrl")
|
||
|
.With("Button", "<Keyboard>/backspace");
|
||
|
|
||
|
var resetAction = debugActionMap.AddAction(kResetBtn, type: InputActionType.Button);
|
||
|
resetAction.AddCompositeBinding("ButtonWithOneModifier")
|
||
|
.With("Modifier", "<Gamepad>/rightStickPress")
|
||
|
.With("Button", "<Gamepad>/b")
|
||
|
.With("Modifier", "<Keyboard>/leftAlt")
|
||
|
.With("Button", "<Keyboard>/backspace");
|
||
|
|
||
|
var next = debugActionMap.AddAction(kDebugNextBtn, type: InputActionType.Button);
|
||
|
next.AddBinding("<Keyboard>/pageDown");
|
||
|
next.AddBinding("<Gamepad>/rightShoulder");
|
||
|
|
||
|
var previous = debugActionMap.AddAction(kDebugPreviousBtn, type: InputActionType.Button);
|
||
|
previous.AddBinding("<Keyboard>/pageUp");
|
||
|
previous.AddBinding("<Gamepad>/leftShoulder");
|
||
|
|
||
|
var validateAction = debugActionMap.AddAction(kValidateBtn, type: InputActionType.Button);
|
||
|
validateAction.AddBinding("<Keyboard>/enter");
|
||
|
validateAction.AddBinding("<Gamepad>/a");
|
||
|
|
||
|
var persistentAction = debugActionMap.AddAction(kPersistentBtn, type: InputActionType.Button);
|
||
|
persistentAction.AddBinding("<Keyboard>/rightShift");
|
||
|
persistentAction.AddBinding("<Gamepad>/x");
|
||
|
|
||
|
var multiplierAction = debugActionMap.AddAction(kMultiplierBtn, type: InputActionType.Value);
|
||
|
multiplierAction.AddBinding("<Keyboard>/leftShift");
|
||
|
multiplierAction.AddBinding("<Gamepad>/y");
|
||
|
|
||
|
var moveVerticalAction = debugActionMap.AddAction(kDPadVertical);
|
||
|
moveVerticalAction.AddCompositeBinding("1DAxis")
|
||
|
.With("Positive", "<Gamepad>/dpad/up")
|
||
|
.With("Negative", "<Gamepad>/dpad/down")
|
||
|
.With("Positive", "<Keyboard>/upArrow")
|
||
|
.With("Negative", "<Keyboard>/downArrow");
|
||
|
|
||
|
var moveHorizontalAction = debugActionMap.AddAction(kDPadHorizontal);
|
||
|
moveHorizontalAction.AddCompositeBinding("1DAxis")
|
||
|
.With("Positive", "<Gamepad>/dpad/right")
|
||
|
.With("Negative", "<Gamepad>/dpad/left")
|
||
|
.With("Positive", "<Keyboard>/rightArrow")
|
||
|
.With("Negative", "<Keyboard>/leftArrow");
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class DebugActionDesc
|
||
|
{
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
public InputAction buttonAction = null;
|
||
|
#else
|
||
|
public string axisTrigger = "";
|
||
|
public List<string[]> buttonTriggerList = new List<string[]>();
|
||
|
public List<KeyCode[]> keyTriggerList = new List<KeyCode[]>();
|
||
|
#endif
|
||
|
public DebugActionRepeatMode repeatMode = DebugActionRepeatMode.Never;
|
||
|
public float repeatDelay;
|
||
|
}
|
||
|
|
||
|
class DebugActionState
|
||
|
{
|
||
|
enum DebugActionKeyType
|
||
|
{
|
||
|
Button,
|
||
|
Axis,
|
||
|
Key
|
||
|
}
|
||
|
|
||
|
DebugActionKeyType m_Type;
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
InputAction inputAction;
|
||
|
#else
|
||
|
string[] m_PressedButtons;
|
||
|
string m_PressedAxis = "";
|
||
|
KeyCode[] m_PressedKeys;
|
||
|
#endif
|
||
|
bool[] m_TriggerPressedUp;
|
||
|
float m_Timer;
|
||
|
|
||
|
internal bool runningAction { get; private set; }
|
||
|
internal float actionState { get; private set; }
|
||
|
|
||
|
void Trigger(int triggerCount, float state)
|
||
|
{
|
||
|
actionState = state;
|
||
|
runningAction = true;
|
||
|
m_Timer = 0f;
|
||
|
|
||
|
m_TriggerPressedUp = new bool[triggerCount];
|
||
|
for (int i = 0; i < m_TriggerPressedUp.Length; ++i)
|
||
|
m_TriggerPressedUp[i] = false;
|
||
|
}
|
||
|
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
public void TriggerWithButton(InputAction action, float state)
|
||
|
{
|
||
|
inputAction = action;
|
||
|
Trigger(action.bindings.Count, state);
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
public void TriggerWithButton(string[] buttons, float state)
|
||
|
{
|
||
|
m_Type = DebugActionKeyType.Button;
|
||
|
m_PressedButtons = buttons;
|
||
|
m_PressedAxis = "";
|
||
|
Trigger(buttons.Length, state);
|
||
|
}
|
||
|
|
||
|
public void TriggerWithAxis(string axis, float state)
|
||
|
{
|
||
|
m_Type = DebugActionKeyType.Axis;
|
||
|
m_PressedAxis = axis;
|
||
|
Trigger(1, state);
|
||
|
}
|
||
|
|
||
|
public void TriggerWithKey(KeyCode[] keys, float state)
|
||
|
{
|
||
|
m_Type = DebugActionKeyType.Key;
|
||
|
m_PressedKeys = keys;
|
||
|
m_PressedAxis = "";
|
||
|
Trigger(keys.Length, state);
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
void Reset()
|
||
|
{
|
||
|
runningAction = false;
|
||
|
m_Timer = 0f;
|
||
|
m_TriggerPressedUp = null;
|
||
|
}
|
||
|
|
||
|
public void Update(DebugActionDesc desc)
|
||
|
{
|
||
|
// Always reset this so that the action can only be caught once until repeat/reset
|
||
|
actionState = 0f;
|
||
|
|
||
|
if (m_TriggerPressedUp != null)
|
||
|
{
|
||
|
m_Timer += Time.deltaTime;
|
||
|
|
||
|
for (int i = 0; i < m_TriggerPressedUp.Length; ++i)
|
||
|
{
|
||
|
#if USE_INPUT_SYSTEM
|
||
|
if (inputAction != null)
|
||
|
m_TriggerPressedUp[i] |= Mathf.Approximately(inputAction.ReadValue<float>(), 0f);
|
||
|
#else
|
||
|
if (m_Type == DebugActionKeyType.Button)
|
||
|
m_TriggerPressedUp[i] |= Input.GetButtonUp(m_PressedButtons[i]);
|
||
|
else if (m_Type == DebugActionKeyType.Axis)
|
||
|
m_TriggerPressedUp[i] |= Mathf.Approximately(Input.GetAxis(m_PressedAxis), 0f);
|
||
|
else
|
||
|
m_TriggerPressedUp[i] |= Input.GetKeyUp(m_PressedKeys[i]);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
bool allTriggerUp = true;
|
||
|
foreach (bool value in m_TriggerPressedUp)
|
||
|
allTriggerUp &= value;
|
||
|
|
||
|
if (allTriggerUp || (m_Timer > desc.repeatDelay && desc.repeatMode == DebugActionRepeatMode.Delay))
|
||
|
Reset();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|