UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/Debugging/DebugDisplaySettingsPanel.cs

104 lines
3.0 KiB
C#
Raw Normal View History

2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using System.Reflection;
namespace UnityEngine.Rendering
{
/// <summary>
/// The abstract common implementation of the <see cref="IDebugDisplaySettingsPanelDisposable"/>
/// </summary>
public abstract class DebugDisplaySettingsPanel : IDebugDisplaySettingsPanelDisposable
{
private readonly List<DebugUI.Widget> m_Widgets = new List<DebugUI.Widget>();
private readonly DisplayInfoAttribute m_DisplayInfo;
/// <summary>
/// The Panel name
/// </summary>
public virtual string PanelName => m_DisplayInfo?.name ?? string.Empty;
/// <summary>
/// The order where this panel should be shown
/// </summary>
public virtual int Order => m_DisplayInfo?.order ?? 0;
/// <summary>
/// The collection of widgets that are in this panel
/// </summary>
public DebugUI.Widget[] Widgets => m_Widgets.ToArray();
/// <summary>
/// The <see cref="DebugUI.Flags"/> for this panel
/// </summary>
public virtual DebugUI.Flags Flags => DebugUI.Flags.None;
/// <summary>
/// Adds a widget to the panel
/// </summary>
/// <param name="widget">The <see cref="DebugUI.Widget"/> to be added.</param>
protected void AddWidget(DebugUI.Widget widget)
{
if (widget == null)
throw new ArgumentNullException(nameof(widget));
m_Widgets.Add(widget);
}
/// <summary>
/// Clears the widgets list
/// </summary>
protected void Clear()
{
m_Widgets.Clear();
}
/// <summary>
/// Disposes the panel
/// </summary>
public virtual void Dispose()
{
Clear();
}
/// <summary>
/// Default constructor
/// </summary>
protected DebugDisplaySettingsPanel()
{
m_DisplayInfo = GetType().GetCustomAttribute<DisplayInfoAttribute>();
if (m_DisplayInfo == null)
Debug.Log($"Type {GetType()} should specify the attribute {nameof(DisplayInfoAttribute)}");
}
}
/// <summary>
/// Class to help declare rendering debugger panels
/// </summary>
/// <typeparam name="T">The type of Debug Display Settings Data that a Rendering Debugger Panel is using.</typeparam>
public abstract class DebugDisplaySettingsPanel<T> : DebugDisplaySettingsPanel
where T : IDebugDisplaySettingsData
{
internal T m_Data;
/// <summary>
/// Access to the data stored
/// </summary>
public T data
{
get => m_Data;
internal set => m_Data = value;
}
/// <summary>
/// Default constructor
/// </summary>
/// <param name="data">The data that the panel holds</param>
protected DebugDisplaySettingsPanel(T data)
: base()
{
m_Data = data;
}
}
}