UnityGame/Library/PackageCache/com.unity.multiplayer.center/Tests/Editor/UtilsForMultiplayerCenterTests.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.IO;
using NUnit.Framework;
using Unity.Multiplayer.Center.Common;
using Unity.Multiplayer.Center.Questionnaire;
using Unity.Multiplayer.Center.Window;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Unity.MultiplayerCenterTests
{
/// <summary>
/// This is meant to be a utility class for MultiplayerCenter tests (including the project tests).
/// </summary>
internal static class UtilsForMultiplayerCenterTests
{
public static void CloseMultiplayerCenterWindow()
{
var allWindows = Resources.FindObjectsOfTypeAll<MultiplayerCenterWindow>();
if (allWindows.Length <= 0) return;
foreach (var window in allWindows)
{
window.Close();
UnityEngine.Object.DestroyImmediate(window);
}
}
public static void ResetUserChoices()
{
UserChoicesObject.instance.UserAnswers = new AnswerData();
UserChoicesObject.instance.Preset = new Preset();
UserChoicesObject.instance.SelectedSolutions = new SelectedSolutionsData();
UserChoicesObject.instance.Save();
}
public static void PopulateUserAnswersForPresetAndPlayerCount(Preset preset, int playerCount)
{
//TODO: also assert player count has proper value
Assert.AreNotEqual(Preset.None, preset);
UserChoicesObject.instance.Preset = preset;
Logic.Update(UserChoicesObject.instance.UserAnswers, CreatePlayerCountAnswer(playerCount));
UserChoicesObject.instance.Save();
var (resultAnswerData, recommendation) = Logic.ApplyPresetToAnswerData(
UserChoicesObject.instance.UserAnswers, preset, QuestionnaireObject.instance.Questionnaire);
Assert.NotNull(recommendation);
UserChoicesObject.instance.UserAnswers = resultAnswerData;
UserChoicesObject.instance.Save();
}
public static AnsweredQuestion CreatePlayerCountAnswer(int playerCount)
{
// simplified validation for the sake of the test
Assert.True(playerCount is 2 or 4 or 8, "Please use a player count of 2, 4 or 8.");
return new AnsweredQuestion() {QuestionId = "PlayerCount", Answers = new() {playerCount.ToString()}};
}
public static AnsweredQuestion GetAnsweredQuestionThatIsNotInAdventurePreset()
{
// Corresponds to answer "I do not know" for the question "Netcode Architecture"
return new AnsweredQuestion() { QuestionId = "NetcodeArchitecture", Answers = new() {"NoNetcode"}};
}
// Copy the UserChoices file to a temp file to be able to restore it after the tests.
public static void CopyUserChoicesToTempFile()
{
var sourceFilePath = GetUserChoicesFullFilePath();
var tempFilePath = GetUserChoicesTempFilePath();
// Can happen if the there are no UserChoices saved to disk yet.
if (!File.Exists(sourceFilePath))
{
// Save to have something to copy.
UserChoicesObject.instance.Save();
}
try
{
File.Copy(sourceFilePath, tempFilePath, true);
}
catch (Exception e)
{
Assert.Fail($"Could not create Temp File from {sourceFilePath} {e.Message}");
}
}
// Restore the UserChoices file from the temp file and delete the temp file.
public static void RestoreUserChoicesFromTempFile()
{
var sourceFilePath = GetUserChoicesFullFilePath();
var tempFilePath = GetUserChoicesTempFilePath();
try
{
File.Copy(tempFilePath,sourceFilePath, true);
File.Delete(tempFilePath);
}
catch (Exception e)
{
Assert.Fail($"Could not restore UserChoices from temp file {tempFilePath}, or could not delete temp file {tempFilePath} {e.Message}");
}
Object.DestroyImmediate(UserChoicesObject.instance);
}
public static void OpenTabByIndex(int tabIndex)
{
var multiplayerWindow = EditorWindow.GetWindow<MultiplayerCenterWindow>();
multiplayerWindow.CurrentTabTest = tabIndex;
}
public static void SetNetcodeSolutionToCustomNetcode(bool flag)
{
UserChoicesObject.instance.SelectedSolutions.SelectedNetcodeSolution = flag ? SelectedSolutionsData.NetcodeSolution.CustomNetcode : SelectedSolutionsData.NetcodeSolution.NGO;
}
public static void SetSelectedSolutionToDistributedAuthority(bool flag)
{
if (!flag)
{
UserChoicesObject.instance.SelectedSolutions.SelectedHostingModel = SelectedSolutionsData.HostingModel.ClientHosted;
return;
}
UserChoicesObject.instance.SelectedSolutions.SelectedNetcodeSolution = SelectedSolutionsData.NetcodeSolution.NGO;
UserChoicesObject.instance.SelectedSolutions.SelectedHostingModel = SelectedSolutionsData.HostingModel.DistributedAuthority;
}
static string GetUserChoicesFullFilePath()
{
var choicesObject = UserChoicesObject.instance;
var dirName = Path.GetDirectoryName(Application.dataPath);
return Path.Combine(dirName, choicesObject.FilePath);
}
static string GetUserChoicesTempFilePath()
{
return Path.ChangeExtension(GetUserChoicesFullFilePath(), ".tmp");
}
}
}