287 lines
11 KiB
C#
287 lines
11 KiB
C#
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#if UNITY_ANALYTICS || UNITY_EDITOR
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using System;
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using UnityEngine.InputSystem.Layouts;
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#if UNITY_EDITOR
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using UnityEngine.InputSystem.Editor;
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#endif // UNITY_EDITOR
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////FIXME: apparently shutdown events are not coming through in the analytics backend
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namespace UnityEngine.InputSystem
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{
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internal static class InputAnalytics
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{
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public const string kVendorKey = "unity.input";
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// Struct similar to AnalyticInfo for simplifying usage.
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public struct InputAnalyticInfo
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{
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public InputAnalyticInfo(string name, int maxEventsPerHour, int maxNumberOfElements)
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{
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Name = name;
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MaxEventsPerHour = maxEventsPerHour;
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MaxNumberOfElements = maxNumberOfElements;
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}
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public readonly string Name;
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public readonly int MaxEventsPerHour;
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public readonly int MaxNumberOfElements;
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}
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// Note: Needs to be externalized from interface depending on C# version.
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public interface IInputAnalyticData
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#if UNITY_EDITOR && UNITY_2023_2_OR_NEWER
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: UnityEngine.Analytics.IAnalytic.IData
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#endif
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{}
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// Unity 2023.2+ deprecates legacy interfaces for registering and sending editor analytics and
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// replaces them with attribute annotations and required interface implementations.
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// The IInputAnalytic interface have been introduced here to support both variants
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// of analytics reporting. Notice that a difference is that data is collected lazily as part
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// of sending the analytics via the framework.
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public interface IInputAnalytic
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#if UNITY_EDITOR && UNITY_2023_2_OR_NEWER
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: UnityEngine.Analytics.IAnalytic
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#endif // UNITY_EDITOR && UNITY_2023_2_OR_NEWER
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{
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InputAnalyticInfo info { get; } // May be removed when only supporting 2023.2+ versions
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#if !UNITY_2023_2_OR_NEWER
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// Conditionally mimic UnityEngine.Analytics.IAnalytic
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bool TryGatherData(out IInputAnalyticData data, out Exception error);
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#endif // !UNITY_2023_2_OR_NEWER
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}
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public static void Initialize(InputManager manager)
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{
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Debug.Assert(manager.m_Runtime != null);
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}
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public static void OnStartup(InputManager manager)
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{
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manager.m_Runtime.SendAnalytic(new StartupEventAnalytic(manager));
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}
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public static void OnShutdown(InputManager manager)
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{
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manager.m_Runtime.SendAnalytic(new ShutdownEventDataAnalytic(manager));
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}
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/// <summary>
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/// Data about what configuration we start up with.
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/// </summary>
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/// <remarks>
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/// Has data about the devices present at startup so that we can know what's being
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/// used out there. Also has data about devices we couldn't recognize.
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///
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/// Note that we exclude devices that are always present (e.g. keyboard and mouse
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/// on desktops or touchscreen on phones).
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/// </remarks>
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[Serializable]
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public struct StartupEventData : IInputAnalyticData
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{
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public string version;
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public DeviceInfo[] devices;
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public DeviceInfo[] unrecognized_devices;
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////REVIEW: ATM we have no way of retrieving these in the player
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#if UNITY_EDITOR
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public bool new_enabled;
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public bool old_enabled;
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#endif
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[Serializable]
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public struct DeviceInfo
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{
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public string layout;
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public string @interface;
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public string product;
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public bool native;
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public static DeviceInfo FromDescription(InputDeviceDescription description, bool native = false, string layout = null)
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{
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string product;
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if (!string.IsNullOrEmpty(description.product) && !string.IsNullOrEmpty(description.manufacturer))
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product = $"{description.manufacturer} {description.product}";
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else if (!string.IsNullOrEmpty(description.product))
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product = description.product;
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else
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product = description.manufacturer;
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if (string.IsNullOrEmpty(layout))
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layout = description.deviceClass;
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return new DeviceInfo
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{
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layout = layout,
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@interface = description.interfaceName,
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product = product,
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native = native
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};
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}
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}
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}
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#if UNITY_EDITOR && UNITY_2023_2_OR_NEWER
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[UnityEngine.Analytics.AnalyticInfo(eventName: kEventName, maxEventsPerHour: kMaxEventsPerHour, maxNumberOfElements: kMaxNumberOfElements, vendorKey: kVendorKey)]
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#endif // UNITY_EDITOR && UNITY_2023_2_OR_NEWER
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public struct StartupEventAnalytic : IInputAnalytic
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{
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public const string kEventName = "input_startup";
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public const int kMaxEventsPerHour = 100;
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public const int kMaxNumberOfElements = 100;
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private InputManager m_InputManager;
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public StartupEventAnalytic(InputManager manager)
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{
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m_InputManager = manager;
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}
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public InputAnalyticInfo info => new InputAnalyticInfo(kEventName, kMaxEventsPerHour, kMaxNumberOfElements);
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#if UNITY_EDITOR && UNITY_2023_2_OR_NEWER
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public bool TryGatherData(out UnityEngine.Analytics.IAnalytic.IData data, out Exception error)
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#else
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public bool TryGatherData(out IInputAnalyticData data, out Exception error)
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#endif
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{
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try
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{
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data = new StartupEventData
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{
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version = InputSystem.version.ToString(),
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devices = CollectRecognizedDevices(m_InputManager),
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unrecognized_devices = CollectUnrecognizedDevices(m_InputManager),
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#if UNITY_EDITOR
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new_enabled = EditorPlayerSettingHelpers.newSystemBackendsEnabled,
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old_enabled = EditorPlayerSettingHelpers.oldSystemBackendsEnabled,
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#endif // UNITY_EDITOR
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};
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error = null;
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return true;
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}
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catch (Exception e)
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{
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data = null;
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error = e;
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return false;
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}
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}
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private static StartupEventData.DeviceInfo[] CollectRecognizedDevices(InputManager manager)
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{
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var deviceInfo = new StartupEventData.DeviceInfo[manager.devices.Count];
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for (var i = 0; i < manager.devices.Count; ++i)
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{
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deviceInfo[i] = StartupEventData.DeviceInfo.FromDescription(
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manager.devices[i].description, manager.devices[i].native, manager.devices[i].layout);
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}
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return deviceInfo;
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}
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private static StartupEventData.DeviceInfo[] CollectUnrecognizedDevices(InputManager manager)
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{
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var n = 0;
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var deviceInfo = new StartupEventData.DeviceInfo[manager.m_AvailableDeviceCount];
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for (var i = 0; i < deviceInfo.Length; ++i)
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{
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var deviceId = manager.m_AvailableDevices[i].deviceId;
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if (manager.TryGetDeviceById(deviceId) != null)
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continue;
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deviceInfo[n++] = StartupEventData.DeviceInfo.FromDescription(
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manager.m_AvailableDevices[i].description, manager.m_AvailableDevices[i].isNative);
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}
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if (deviceInfo.Length > n)
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Array.Resize(ref deviceInfo, n);
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return deviceInfo;
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}
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}
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/// <summary>
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/// Data about when after startup the user first interacted with the application.
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/// </summary>
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[Serializable]
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public struct FirstUserInteractionEventData : IInputAnalyticData
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{
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}
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/// <summary>
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/// Data about what level of data we pumped through the system throughout its lifetime.
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/// </summary>
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[Serializable]
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public struct ShutdownEventData : IInputAnalyticData
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{
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public int max_num_devices;
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public int max_state_size_in_bytes;
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public int total_event_bytes;
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public int total_event_count;
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public int total_frame_count;
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public float total_event_processing_time;
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}
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#if (UNITY_EDITOR && UNITY_2023_2_OR_NEWER)
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[UnityEngine.Analytics.AnalyticInfo(eventName: kEventName, maxEventsPerHour: kMaxEventsPerHour,
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maxNumberOfElements: kMaxNumberOfElements, vendorKey: kVendorKey)]
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#endif // (UNITY_EDITOR && UNITY_2023_2_OR_NEWER)
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public readonly struct ShutdownEventDataAnalytic : IInputAnalytic
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{
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public const string kEventName = "input_shutdown";
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public const int kMaxEventsPerHour = 100;
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public const int kMaxNumberOfElements = 100;
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private readonly InputManager m_InputManager;
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public ShutdownEventDataAnalytic(InputManager manager)
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{
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m_InputManager = manager;
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}
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public InputAnalyticInfo info => new InputAnalyticInfo(kEventName, kMaxEventsPerHour, kMaxNumberOfElements);
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#if UNITY_EDITOR && UNITY_2023_2_OR_NEWER
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public bool TryGatherData(out UnityEngine.Analytics.IAnalytic.IData data, out Exception error)
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#else
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public bool TryGatherData(out IInputAnalyticData data, out Exception error)
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#endif
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{
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try
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{
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var metrics = m_InputManager.metrics;
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data = new ShutdownEventData
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{
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max_num_devices = metrics.maxNumDevices,
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max_state_size_in_bytes = metrics.maxStateSizeInBytes,
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total_event_bytes = metrics.totalEventBytes,
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total_event_count = metrics.totalEventCount,
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total_frame_count = metrics.totalUpdateCount,
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total_event_processing_time = (float)metrics.totalEventProcessingTime,
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};
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error = null;
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return true;
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}
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catch (Exception e)
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{
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data = null;
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error = e;
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return false;
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}
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}
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}
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}
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internal static class AnalyticExtensions
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{
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internal static void Send<TSource>(this TSource analytic) where TSource : InputAnalytics.IInputAnalytic
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{
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InputSystem.s_Manager?.m_Runtime?.SendAnalytic(analytic);
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}
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}
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}
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#endif // UNITY_ANALYTICS || UNITY_EDITOR
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