UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/Editor/Analytics/PlayerInputManagerEditorAnalytic.cs

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2024-10-27 10:53:47 +03:00
#if UNITY_EDITOR
using System;
namespace UnityEngine.InputSystem.Editor
{
#if UNITY_2023_2_OR_NEWER
[UnityEngine.Analytics.AnalyticInfo(eventName: kEventName, maxEventsPerHour: kMaxEventsPerHour,
maxNumberOfElements: kMaxNumberOfElements, vendorKey: UnityEngine.InputSystem.InputAnalytics.kVendorKey)]
#endif // UNITY_2023_2_OR_NEWER
internal class PlayerInputManagerEditorAnalytic : UnityEngine.InputSystem.InputAnalytics.IInputAnalytic
{
public const string kEventName = "input_playerinputmanager_editor_destroyed";
public const int kMaxEventsPerHour = 100; // default: 1000
public const int kMaxNumberOfElements = 100; // default: 1000
public InputAnalytics.InputAnalyticInfo info =>
new InputAnalytics.InputAnalyticInfo(kEventName, kMaxEventsPerHour, kMaxNumberOfElements);
private readonly UnityEditor.Editor m_Editor;
public PlayerInputManagerEditorAnalytic(UnityEditor.Editor editor)
{
m_Editor = editor;
}
#if UNITY_EDITOR && UNITY_2023_2_OR_NEWER
public bool TryGatherData(out UnityEngine.Analytics.IAnalytic.IData data, out Exception error)
#else
public bool TryGatherData(out InputAnalytics.IInputAnalyticData data, out Exception error)
#endif
{
try
{
data = new Data(m_Editor.target as PlayerInputManager);
error = null;
}
catch (Exception e)
{
data = null;
error = e;
}
return true;
}
internal struct Data : UnityEngine.InputSystem.InputAnalytics.IInputAnalyticData
{
public enum PlayerJoinBehavior
{
JoinPlayersWhenButtonIsPressed = 0, // default
JoinPlayersWhenJoinActionIsTriggered = 1,
JoinPlayersManually = 2
}
public InputEditorAnalytics.PlayerNotificationBehavior behavior;
public PlayerJoinBehavior join_behavior;
public bool joining_enabled_by_default;
public int max_player_count;
public Data(PlayerInputManager value)
{
behavior = InputEditorAnalytics.ToNotificationBehavior(value.notificationBehavior);
join_behavior = ToPlayerJoinBehavior(value.joinBehavior);
joining_enabled_by_default = value.joiningEnabled;
max_player_count = value.maxPlayerCount;
}
private static PlayerJoinBehavior ToPlayerJoinBehavior(UnityEngine.InputSystem.PlayerJoinBehavior value)
{
switch (value)
{
case UnityEngine.InputSystem.PlayerJoinBehavior.JoinPlayersWhenButtonIsPressed:
return PlayerJoinBehavior.JoinPlayersWhenButtonIsPressed;
case UnityEngine.InputSystem.PlayerJoinBehavior.JoinPlayersWhenJoinActionIsTriggered:
return PlayerJoinBehavior.JoinPlayersWhenJoinActionIsTriggered;
case UnityEngine.InputSystem.PlayerJoinBehavior.JoinPlayersManually:
return PlayerJoinBehavior.JoinPlayersManually;
default:
throw new ArgumentOutOfRangeException(nameof(value));
}
}
}
}
}
#endif