UnityGame/Library/PackageCache/com.unity.ide.visualstudio/Editor/VisualStudioInstallation.cs

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2024-10-27 10:53:47 +03:00
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.IO;
using Unity.CodeEditor;
using IOPath = System.IO.Path;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal interface IVisualStudioInstallation
{
string Path { get; }
bool SupportsAnalyzers { get; }
Version LatestLanguageVersionSupported { get; }
string[] GetAnalyzers();
CodeEditor.Installation ToCodeEditorInstallation();
bool Open(string path, int line, int column, string solutionPath);
IGenerator ProjectGenerator { get; }
void CreateExtraFiles(string projectDirectory);
}
internal abstract class VisualStudioInstallation : IVisualStudioInstallation
{
public string Name { get; set; }
public string Path { get; set; }
public Version Version { get; set; }
public bool IsPrerelease { get; set; }
public abstract bool SupportsAnalyzers { get; }
public abstract Version LatestLanguageVersionSupported { get; }
public abstract string[] GetAnalyzers();
public abstract IGenerator ProjectGenerator { get; }
public abstract void CreateExtraFiles(string projectDirectory);
public abstract bool Open(string path, int line, int column, string solutionPath);
protected Version GetLatestLanguageVersionSupported(VersionPair[] versions)
{
if (versions != null)
{
foreach (var entry in versions)
{
if (Version >= entry.IdeVersion)
return entry.LanguageVersion;
}
}
// default to 7.0
return new Version(7, 0);
}
protected static string[] GetAnalyzers(string path)
{
var analyzersDirectory = IOPath.GetFullPath(IOPath.Combine(path, "Analyzers"));
if (Directory.Exists(analyzersDirectory))
return Directory.GetFiles(analyzersDirectory, "*Analyzers.dll", SearchOption.AllDirectories);
return Array.Empty<string>();
}
public CodeEditor.Installation ToCodeEditorInstallation()
{
return new CodeEditor.Installation() { Name = Name, Path = Path };
}
}
}