UnityGame/Library/PackageCache/com.unity.ide.visualstudio/Editor/COMIntegration/COMIntegration~/BStrHolder.h

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2024-10-27 10:53:47 +03:00
#pragma once
#include <OleAuto.h>
struct BStrHolder
{
BStrHolder() :
m_Str(NULL)
{
}
BStrHolder(const wchar_t* str) :
m_Str(SysAllocString(str))
{
}
~BStrHolder()
{
if (m_Str != NULL)
SysFreeString(m_Str);
}
operator BSTR() const
{
return m_Str;
}
BSTR* operator&()
{
if (m_Str != NULL)
{
SysFreeString(m_Str);
m_Str = NULL;
}
return &m_Str;
}
private:
BSTR m_Str;
};