UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections.Tests/Jobs/BurstCompiledSchedulingTests.cs

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2024-10-27 10:53:47 +03:00
using System;
using NUnit.Framework;
using UnityEngine.Scripting;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
using Unity.Jobs.LowLevel.Unsafe;
using Unity.Burst;
using System.Diagnostics;
namespace Unity.Jobs.Tests.ManagedJobs
{
internal class BurstScheduleTests : JobTestsFixtureBasic
{
[BurstDiscard]
static public void TestBurstCompiled(ref bool falseIfNot)
{
falseIfNot = false;
}
[BurstCompile(CompileSynchronously = true)]
static public bool IsBurstEnabled()
{
bool burstCompiled = true;
TestBurstCompiled(ref burstCompiled);
return burstCompiled;
}
[BurstCompile(CompileSynchronously = true)]
struct SimpleIJobParallelForDefer : IJobParallelForDefer
{
public NativeArray<int> executed;
public void Execute(int index)
{
executed[0] = 1;
}
[BurstCompile(CompileSynchronously = true)]
public static int TestBurstScheduleJob(JobRunType runType, ref RewindableAllocator allocator)
{
bool burstCompiled = true;
TestBurstCompiled(ref burstCompiled);
var dummyList = new NativeList<int>(Allocator.Temp);
dummyList.Add(5);
var job = new SimpleIJobParallelForDefer() { executed = new NativeArray<int>(1, allocator.ToAllocator) };
switch (runType)
{
case JobRunType.Schedule: job.Schedule(dummyList, 1).Complete(); break;
case JobRunType.ScheduleByRef: job.ScheduleByRef(dummyList, 1).Complete(); break;
}
dummyList.Dispose();
int ret = (burstCompiled ? 2 : 0) + job.executed[0];
job.executed.Dispose();
return ret;
}
}
[TestCase(JobRunType.Schedule)]
[TestCase(JobRunType.ScheduleByRef)]
public unsafe void IJobParallelForDefer_Jobs_FromBurst(JobRunType runType)
{
if (!IsBurstEnabled())
return;
int ret = SimpleIJobParallelForDefer.TestBurstScheduleJob(runType, ref RwdAllocator);
Assert.IsTrue((ret & 2) != 0, "Job schedule site not burst compiled");
Assert.IsTrue((ret & 1) != 0, "Job with burst compiled schedule site didn't execute");
}
[BurstCompile(CompileSynchronously = true)]
struct SimpleIJobParallelForBatch : IJobParallelForBatch
{
public NativeArray<int> executed;
public void Execute(int startIndex, int count)
{
executed[0] = 1;
}
[BurstCompile(CompileSynchronously = true)]
public static int TestBurstScheduleJob(JobRunType runType, ref RewindableAllocator allocator)
{
bool burstCompiled = true;
TestBurstCompiled(ref burstCompiled);
var job = new SimpleIJobParallelForBatch() { executed = new NativeArray<int>(1, allocator.ToAllocator) };
switch (runType)
{
case JobRunType.Schedule: job.ScheduleBatch(1, 1).Complete(); break;
case JobRunType.ScheduleByRef: job.ScheduleBatchByRef(1, 1).Complete(); break;
case JobRunType.Run: job.RunBatch(1); break;
case JobRunType.RunByRef: job.RunBatchByRef(1); break;
}
int ret = (burstCompiled ? 2 : 0) + job.executed[0];
job.executed.Dispose();
return ret;
}
}
[TestCase(JobRunType.Schedule)]
[TestCase(JobRunType.ScheduleByRef)]
[TestCase(JobRunType.Run)]
[TestCase(JobRunType.RunByRef)]
public unsafe void IJobParallelForBatch_Jobs_FromBurst(JobRunType runType)
{
if (!IsBurstEnabled())
return;
int ret = SimpleIJobParallelForBatch.TestBurstScheduleJob(runType, ref RwdAllocator);
Assert.IsTrue((ret & 2) != 0, "Job schedule site not burst compiled");
Assert.IsTrue((ret & 1) != 0, "Job with burst compiled schedule site didn't execute");
}
[BurstCompile(CompileSynchronously = true)]
struct SimpleIJobFilter : IJobFilter
{
public NativeArray<int> executed;
public bool Execute(int index)
{
executed[0] = 1;
return false;
}
[BurstCompile(CompileSynchronously = true)]
public static int TestBurstScheduleJob(JobRunType runType, ref RewindableAllocator allocator)
{
bool burstCompiled = true;
TestBurstCompiled(ref burstCompiled);
var dummyList = new NativeList<int>(Allocator.Temp);
dummyList.Add(5);
var job = new SimpleIJobFilter() { executed = new NativeArray<int>(1, allocator.ToAllocator) };
switch (runType)
{
case JobRunType.Schedule:
job.ScheduleFilter(dummyList).Complete();
job.ScheduleAppend(dummyList, 1).Complete();
break;
case JobRunType.ScheduleByRef:
job.ScheduleFilterByRef(dummyList).Complete();
job.ScheduleAppendByRef(dummyList, 1).Complete();
break;
case JobRunType.Run:
job.RunFilter(dummyList);
job.RunAppend(dummyList, 1);
break;
case JobRunType.RunByRef:
job.RunFilterByRef(dummyList);
job.RunAppendByRef(dummyList, 1);
break;
}
dummyList.Dispose();
int ret = (burstCompiled ? 2 : 0) + job.executed[0];
job.executed.Dispose();
return ret;
}
}
[TestCase(JobRunType.Schedule)]
[TestCase(JobRunType.ScheduleByRef)]
[TestCase(JobRunType.Run)]
[TestCase(JobRunType.RunByRef)]
public unsafe void IJobFilter_Jobs_FromBurst(JobRunType runType)
{
if (!IsBurstEnabled())
return;
int ret = SimpleIJobFilter.TestBurstScheduleJob(runType, ref RwdAllocator);
Assert.IsTrue((ret & 2) != 0, "Job schedule site not burst compiled");
Assert.IsTrue((ret & 1) != 0, "Job with burst compiled schedule site didn't execute");
}
}
}