UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections.PerformanceTests/Unity.PerformanceTesting.Benchmark/BenchmarkMeasure.cs

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2024-10-27 10:53:47 +03:00
using Unity.PerformanceTesting.Runtime;
using System;
using System.Diagnostics;
using System.Collections.Generic;
using System.Reflection;
namespace Unity.PerformanceTesting.Benchmark
{
/// <summary>
/// An interface for performing measurements which works from Performance Test Framework or from the Benchmark Framework.<para />
/// This functionality is intended to be wrapped in an implemenation specific to a type of benchmark comparison. See some of the included
/// benchmarking implementations in <see cref="Unity.Collections.PerformanceTests"/> such as BenchmarkContainerRunner or BenchmarkAllocatorRunner, as well as
/// the documentation in the Benchmark Framework repository for examples.
/// </summary>
public static class BenchmarkMeasure
{
internal static bool ForBenchmarks = false;
private static SampleGroup LastResultsInternal;
private static uint LastResultsFootnotes;
internal static BenchmarkResults CalculateLastResults(SampleUnit unit, BenchmarkRankingStatistic statistic)
{
for (int i = 0; i < LastResultsInternal.Samples.Count; i++)
LastResultsInternal.Samples[i] = Utils.ConvertSample(SampleUnit.Second, unit, LastResultsInternal.Samples[i]);
LastResultsInternal.Unit = unit;
Utils.UpdateStatistics(LastResultsInternal);
return new BenchmarkResults(LastResultsInternal, statistic, LastResultsFootnotes);
}
/// <summary>
/// Measure a set of samples for a given performance test. This functions correctly whether called through the Performance Test Framework
/// by the Unity Test Runner, or if it is called through the Benchmark framework.<para />
/// This must be called when a test will be run in a parallel job, as it marks the results with a note specifying the irregularity
/// of parallel jobs due to work stealing.<para />
/// When running a single threaded test (job or otherwise), use <see cref="Measure(Type, int, int, Action, Action, Action)"/>
/// </summary>
/// <param name="perfMeasureType">A type which contains a single performance test's implementation</param>
/// <param name="warmup">The number of warm up runs prior to collecting sample data</param>
/// <param name="measurements">The number of runs to collect sample data from</param>
/// <param name="action">The specific per-sample method to run for measurement</param>
/// <param name="setup">A per-sample setup method that will not be part of measurement</param>
/// <param name="teardown">A per-sample teardown method that will not be part of measurement</param>
public static void MeasureParallel(Type perfMeasureType, int warmup, int measurements, Action action, Action setup = null, Action teardown = null)
{
Measure(perfMeasureType, warmup, measurements, action, setup, teardown);
if (ForBenchmarks)
LastResultsFootnotes |= BenchmarkResults.kFlagParallelJobs;
}
/// <summary>
/// Measure a set of samples for a given performance test. This functions correctly whether called through the Performance Test Framework
/// by the Unity Test Runner, or if it is called through the Benchmark framework.<para />
/// This must not be called when a test will be run in a parallel job, as this does not mark the results with a note specifying the irregularity
/// of parallel jobs due to work stealing.<para />
/// When running a multithreaded test, use <see cref="MeasureParallel(Type, int, int, Action, Action, Action)"/>
/// </summary>
/// <param name="perfMeasureType">A type which contains a single performance test's implementation</param>
/// <param name="warmup">The number of warm up runs prior to collecting sample data</param>
/// <param name="measurements">The number of runs to collect sample data from</param>
/// <param name="action">The specific per-sample method to run for measurement</param>
/// <param name="setup">A per-sample setup method that will not be part of measurement</param>
/// <param name="teardown">A per-sample teardown method that will not be part of measurement</param>
public static void Measure(Type perfMeasureType, int warmup, int measurements, Action action, Action setup = null, Action teardown = null)
{
if (ForBenchmarks)
{
SampleGroup results = new SampleGroup(perfMeasureType.Name, SampleUnit.Second, false);
results.Samples = new List<double>(measurements);
Stopwatch stopwatch = Stopwatch.StartNew();
for (int i = 0; i < warmup; i++)
{
setup?.Invoke();
action();
teardown?.Invoke();
}
for (int i = 0; i < measurements; i++)
{
setup?.Invoke();
stopwatch.Restart();
action();
results.Samples.Add(stopwatch.Elapsed.TotalSeconds);
teardown?.Invoke();
}
LastResultsInternal = results;
LastResultsFootnotes = 0;
// Check if NoOptimization is part of this measurement. MethodImplAttribute is not found in
// CustomAttributes, and instead is a special-case found in MethodImplementationFlags.
var methods = perfMeasureType.GetMethods(BindingFlags.Public | BindingFlags.Instance);
foreach (var m in methods)
{
if (m.MethodImplementationFlags.HasFlag(MethodImplAttributes.NoOptimization))
{
LastResultsFootnotes |= BenchmarkResults.kFlagNoOptimization;
break;
}
}
}
else
{
PerformanceTesting.Measure.Method(action)
.SampleGroup(perfMeasureType.Name)
.SetUp(setup)
.CleanUp(teardown)
.WarmupCount(warmup)
.MeasurementCount(measurements)
.Run();
}
}
}
}