UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/UI/Tree/TreeHeaderSettings.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Globalization;
using System.Linq;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using Codice.LogWrapper;
namespace Unity.PlasticSCM.Editor.UI.Tree
{
internal static class TreeHeaderSettings
{
internal static void Load(
MultiColumnHeaderState headerState,
string treeSettingsName,
int defaultSortColumnIdx,
bool defaultSortedAscending = true)
{
int[] visibleColumns;
float[] columnWidths;
GetColumnsSettings(treeSettingsName, headerState.columns.Length,
out visibleColumns, out columnWidths);
if (visibleColumns.Length > 0)
headerState.visibleColumns = visibleColumns;
if (headerState.columns.Length == columnWidths.Length)
TreeHeaderColumns.SetWidths(headerState.columns, columnWidths);
if (defaultSortColumnIdx == UnityConstants.UNSORT_COLUMN_ID)
return;
var sortColumnIdx = EditorPrefs.GetInt(
GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY),
defaultSortColumnIdx);
if (sortColumnIdx < 0 || sortColumnIdx >= headerState.columns.Length)
sortColumnIdx = defaultSortColumnIdx;
var sortColumnAscending = EditorPrefs.GetBool(
GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY),
defaultSortedAscending);
headerState.sortedColumnIndex = sortColumnIdx;
headerState.columns[sortColumnIdx].sortedAscending = sortColumnAscending;
}
internal static void Save(
MultiColumnHeaderState headerState,
string treeSettingsName)
{
int[] visibleColumns = headerState.visibleColumns;
float[] columnWidths = TreeHeaderColumns.GetWidths(headerState.columns);
EditorPrefs.SetString(
GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY),
string.Join(",", visibleColumns.Select(idx => idx.ToString()).ToArray()));
EditorPrefs.SetString(
GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY),
string.Join(",", columnWidths
.Select(w => w.ToString(CultureInfo.InvariantCulture))
.ToArray()));
int sortColumnIdx = headerState.sortedColumnIndex;
if (sortColumnIdx == UnityConstants.UNSORT_COLUMN_ID)
return;
bool sortColumnAscending = headerState.
columns[headerState.sortedColumnIndex].sortedAscending;
EditorPrefs.SetInt(
GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY),
sortColumnIdx);
EditorPrefs.SetBool(
GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY),
sortColumnAscending);
}
internal static void Clear(string treeSettingsName)
{
EditorPrefs.DeleteKey(
GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY));
EditorPrefs.DeleteKey(
GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY));
EditorPrefs.DeleteKey(
GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY));
EditorPrefs.DeleteKey(
GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY));
}
static void GetColumnsSettings(string treeSettingsName,
int headerColumnsLenght,
out int[] visibleColumns,
out float[] columnWidths)
{
try
{
visibleColumns = EditorPrefs.GetString(
GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY), string.Empty)
.Split(",".ToCharArray(), StringSplitOptions.RemoveEmptyEntries)
.Select(idx => int.Parse(idx))
.Where(idx => idx >= 0 && idx < headerColumnsLenght)
.ToArray();
columnWidths = EditorPrefs.GetString(
GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY), string.Empty)
.Split(",".ToCharArray(), StringSplitOptions.RemoveEmptyEntries)
.Select(w => float.Parse(w, CultureInfo.InvariantCulture))
.ToArray();
}
catch (Exception ex)
{
mLog.ErrorFormat("Unable to read TreeHeaderSettings: {0}",
ex.Message);
mLog.DebugFormat("Stack tracke:{0}{1}",
Environment.NewLine, ex.StackTrace);
visibleColumns = new int[0];
columnWidths = new float[0];
}
}
static string GetSettingKey(string treeSettingsName, string key)
{
return string.Format(treeSettingsName, PlayerSettings.productGUID, key);
}
static string VISIBLE_COLUMNS_KEY = "VisibleColumns";
static string COLUMNS_WIDTHS_KEY = "ColumnWidths";
static string SORT_COLUMN_INDEX_KEY = "SortColumnIdx";
static string SORT_ASCENDING_KEY = "SortAscending";
static readonly ILog mLog = PlasticApp.GetLogger("TreeHeaderSettings");
}
}