139 lines
5.2 KiB
C#
139 lines
5.2 KiB
C#
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using System;
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using System.Globalization;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using Codice.LogWrapper;
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namespace Unity.PlasticSCM.Editor.UI.Tree
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{
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internal static class TreeHeaderSettings
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{
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internal static void Load(
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MultiColumnHeaderState headerState,
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string treeSettingsName,
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int defaultSortColumnIdx,
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bool defaultSortedAscending = true)
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{
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int[] visibleColumns;
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float[] columnWidths;
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GetColumnsSettings(treeSettingsName, headerState.columns.Length,
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out visibleColumns, out columnWidths);
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if (visibleColumns.Length > 0)
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headerState.visibleColumns = visibleColumns;
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if (headerState.columns.Length == columnWidths.Length)
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TreeHeaderColumns.SetWidths(headerState.columns, columnWidths);
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if (defaultSortColumnIdx == UnityConstants.UNSORT_COLUMN_ID)
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return;
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var sortColumnIdx = EditorPrefs.GetInt(
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GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY),
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defaultSortColumnIdx);
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if (sortColumnIdx < 0 || sortColumnIdx >= headerState.columns.Length)
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sortColumnIdx = defaultSortColumnIdx;
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var sortColumnAscending = EditorPrefs.GetBool(
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GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY),
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defaultSortedAscending);
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headerState.sortedColumnIndex = sortColumnIdx;
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headerState.columns[sortColumnIdx].sortedAscending = sortColumnAscending;
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}
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internal static void Save(
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MultiColumnHeaderState headerState,
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string treeSettingsName)
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{
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int[] visibleColumns = headerState.visibleColumns;
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float[] columnWidths = TreeHeaderColumns.GetWidths(headerState.columns);
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EditorPrefs.SetString(
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GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY),
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string.Join(",", visibleColumns.Select(idx => idx.ToString()).ToArray()));
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EditorPrefs.SetString(
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GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY),
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string.Join(",", columnWidths
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.Select(w => w.ToString(CultureInfo.InvariantCulture))
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.ToArray()));
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int sortColumnIdx = headerState.sortedColumnIndex;
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if (sortColumnIdx == UnityConstants.UNSORT_COLUMN_ID)
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return;
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bool sortColumnAscending = headerState.
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columns[headerState.sortedColumnIndex].sortedAscending;
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EditorPrefs.SetInt(
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GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY),
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sortColumnIdx);
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EditorPrefs.SetBool(
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GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY),
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sortColumnAscending);
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}
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internal static void Clear(string treeSettingsName)
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{
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EditorPrefs.DeleteKey(
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GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY));
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EditorPrefs.DeleteKey(
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GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY));
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EditorPrefs.DeleteKey(
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GetSettingKey(treeSettingsName, SORT_COLUMN_INDEX_KEY));
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EditorPrefs.DeleteKey(
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GetSettingKey(treeSettingsName, SORT_ASCENDING_KEY));
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}
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static void GetColumnsSettings(string treeSettingsName,
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int headerColumnsLenght,
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out int[] visibleColumns,
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out float[] columnWidths)
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{
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try
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{
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visibleColumns = EditorPrefs.GetString(
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GetSettingKey(treeSettingsName, VISIBLE_COLUMNS_KEY), string.Empty)
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.Split(",".ToCharArray(), StringSplitOptions.RemoveEmptyEntries)
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.Select(idx => int.Parse(idx))
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.Where(idx => idx >= 0 && idx < headerColumnsLenght)
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.ToArray();
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columnWidths = EditorPrefs.GetString(
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GetSettingKey(treeSettingsName, COLUMNS_WIDTHS_KEY), string.Empty)
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.Split(",".ToCharArray(), StringSplitOptions.RemoveEmptyEntries)
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.Select(w => float.Parse(w, CultureInfo.InvariantCulture))
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.ToArray();
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}
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catch (Exception ex)
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{
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mLog.ErrorFormat("Unable to read TreeHeaderSettings: {0}",
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ex.Message);
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mLog.DebugFormat("Stack tracke:{0}{1}",
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Environment.NewLine, ex.StackTrace);
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visibleColumns = new int[0];
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columnWidths = new float[0];
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}
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}
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static string GetSettingKey(string treeSettingsName, string key)
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{
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return string.Format(treeSettingsName, PlayerSettings.productGUID, key);
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}
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static string VISIBLE_COLUMNS_KEY = "VisibleColumns";
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static string COLUMNS_WIDTHS_KEY = "ColumnWidths";
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static string SORT_COLUMN_INDEX_KEY = "SortColumnIdx";
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static string SORT_ASCENDING_KEY = "SortAscending";
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static readonly ILog mLog = PlasticApp.GetLogger("TreeHeaderSettings");
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}
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}
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