UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/NewIncomingChanges.cs

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2024-10-27 10:53:47 +03:00
using System;
using Codice.Client.Common;
using Codice.CM.Common;
using PlasticGui.WorkspaceWindow;
using Unity.PlasticSCM.Editor.UI;
using Unity.PlasticSCM.Editor.UI.StatusBar;
using GluonNewIncomingChangesUpdater = PlasticGui.Gluon.WorkspaceWindow.NewIncomingChangesUpdater;
using GluonCheckIncomingChanges = PlasticGui.Gluon.WorkspaceWindow.CheckIncomingChanges;
namespace Unity.PlasticSCM.Editor
{
internal static class NewIncomingChanges
{
internal static NewIncomingChangesUpdater BuildUpdaterForDeveloper(
WorkspaceInfo wkInfo,
ViewSwitcher viewSwitcher,
IIncomingChangesNotifier incomingChangesNotifier,
CheckIncomingChanges.IAutoRefreshIncomingChangesView autoRefreshIncomingChangesView,
CheckIncomingChanges.IUpdateIncomingChanges updateIncomingChanges)
{
NewIncomingChangesUpdater updater = new NewIncomingChangesUpdater(
new UnityPlasticTimerBuilder(),
new CheckIncomingChanges.CalculateIncomingChanges(),
updateIncomingChanges);
updater.SetAutoRefreshIncomingChangesView(
autoRefreshIncomingChangesView);
viewSwitcher.SetNewIncomingChanges(
updater, null, incomingChangesNotifier);
updater.SetWorkspace(wkInfo);
updater.Start();
return updater;
}
internal static GluonNewIncomingChangesUpdater BuildUpdaterForGluon(
WorkspaceInfo wkInfo,
ViewSwitcher viewSwitcher,
IIncomingChangesNotifier incomingChangesNotifier,
GluonCheckIncomingChanges.IAutoRefreshIncomingChangesView autoRefreshIncomingChangesView,
GluonCheckIncomingChanges.IUpdateIncomingChanges updateIncomingChanges,
GluonCheckIncomingChanges.ICalculateIncomingChanges calculateIncomingChanges)
{
GluonNewIncomingChangesUpdater updater = new GluonNewIncomingChangesUpdater(
wkInfo,
new UnityPlasticTimerBuilder(),
updateIncomingChanges,
autoRefreshIncomingChangesView,
calculateIncomingChanges);
viewSwitcher.SetNewIncomingChanges(
null, updater, incomingChangesNotifier);
updater.Start();
return updater;
}
internal static void LaunchUpdater(
NewIncomingChangesUpdater developerNewIncomingChangesUpdater,
GluonNewIncomingChangesUpdater gluonNewIncomingChangesUpdater)
{
if (developerNewIncomingChangesUpdater != null)
{
developerNewIncomingChangesUpdater.Start();
developerNewIncomingChangesUpdater.Update(DateTime.Now);
}
if (gluonNewIncomingChangesUpdater != null)
{
gluonNewIncomingChangesUpdater.Start();
gluonNewIncomingChangesUpdater.Update(DateTime.Now);
}
}
internal static void StopUpdater(
NewIncomingChangesUpdater developerNewIncomingChangesUpdater,
GluonNewIncomingChangesUpdater gluonNewIncomingChangesUpdater)
{
if (developerNewIncomingChangesUpdater != null)
developerNewIncomingChangesUpdater.Stop();
if (gluonNewIncomingChangesUpdater != null)
gluonNewIncomingChangesUpdater.Stop();
}
internal static void DisposeUpdater(
NewIncomingChangesUpdater developerNewIncomingChangesUpdater,
GluonNewIncomingChangesUpdater gluonNewIncomingChangesUpdater)
{
if (developerNewIncomingChangesUpdater != null)
developerNewIncomingChangesUpdater.Dispose();
if (gluonNewIncomingChangesUpdater != null)
gluonNewIncomingChangesUpdater.Dispose();
}
}
}