UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/Gluon/ProgressOperationHandler.cs

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2024-10-27 10:53:47 +03:00
using GluonGui.WorkspaceWindow.Views.Checkin.Operations;
using GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer;
namespace Unity.PlasticSCM.Editor.Gluon
{
internal class ProgressOperationHandler : IUpdateProgress, ICheckinProgress
{
internal ProgressOperationHandler(WorkspaceWindow workspaceWindow)
{
mWorkspaceWindow = workspaceWindow;
}
internal bool IsOperationInProgress()
{
return mUpdateProgress != null
|| mCheckinProgress != null;
}
internal void CancelUpdateProgress()
{
mUpdateProgress.Cancel();
}
void ICheckinProgress.ShowProgress()
{
mCheckinProgress = new CheckinProgress(mWorkspaceWindow);
}
void ICheckinProgress.RefreshProgress(CheckinProgressData progress)
{
mCheckinProgress.Refresh(progress);
}
void ICheckinProgress.EndProgress()
{
mCheckinProgress = null;
mWorkspaceWindow.Progress.ResetProgress();
mWorkspaceWindow.RequestRepaint();
}
void IUpdateProgress.ShowNoCancelableProgress()
{
mUpdateProgress = new UpdateProgress(mWorkspaceWindow);
mUpdateProgress.SetCancellable(false);
}
void IUpdateProgress.ShowCancelableProgress()
{
mUpdateProgress = new UpdateProgress(mWorkspaceWindow);
mUpdateProgress.SetCancellable(true);
}
void IUpdateProgress.RefreshProgress(
Codice.Client.BaseCommands.UpdateProgress updateProgress,
UpdateProgressData updateProgressData)
{
mUpdateProgress.RefreshProgress(updateProgress, updateProgressData);
}
void IUpdateProgress.EndProgress()
{
mUpdateProgress = null;
mWorkspaceWindow.Progress.ResetProgress();
mWorkspaceWindow.RequestRepaint();
}
UpdateProgress mUpdateProgress;
CheckinProgress mCheckinProgress;
WorkspaceWindow mWorkspaceWindow;
}
}