UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/Gluon/CheckinProgress.cs

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2024-10-27 10:53:47 +03:00
using GluonGui.WorkspaceWindow.Views.Checkin.Operations;
namespace Unity.PlasticSCM.Editor.Gluon
{
internal class CheckinProgress
{
internal CheckinProgress(WorkspaceWindow workspaceWindow)
{
mWorkspaceWindow = workspaceWindow;
}
internal void Refresh(CheckinProgressData progress)
{
mWorkspaceWindow.Progress.ProgressHeader = progress.ProgressText;
mWorkspaceWindow.Progress.TotalProgressMessage = progress.TotalProgressText;
mWorkspaceWindow.Progress.TotalProgressPercent = ((double)progress.TotalProgressValue) / 100;
mWorkspaceWindow.Progress.ShowCurrentBlock = progress.bShowCurrentBlock;
mWorkspaceWindow.Progress.CurrentBlockProgressMessage = progress.CurrentBlockText;
mWorkspaceWindow.Progress.CurrentBlockProgressPercent = ((double)progress.CurrentBlockProgressValue) / 100;
}
WorkspaceWindow mWorkspaceWindow;
}
}