UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/AssetMenu/Dialogs/CheckinDialogOperations.cs

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C#
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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using Codice.Client.BaseCommands;
using Codice.Client.Commands.CheckIn;
using Codice.Client.Common;
using Codice.Client.Common.Threading;
using Codice.Client.GameUI.Checkin;
using Codice.CM.Common;
using Codice.CM.Common.Checkin.Partial;
using GluonGui;
using PlasticGui;
using PlasticGui.Gluon;
using PlasticGui.WorkspaceWindow.PendingChanges;
namespace Unity.PlasticSCM.Editor.AssetMenu.Dialogs
{
internal static class CheckinDialogOperations
{
internal static void CheckinPaths(
WorkspaceInfo wkInfo,
List<string> paths,
string comment,
IWorkspaceWindow workspaceWindow,
CheckinDialog dialog,
GuiMessage.IGuiMessage guiMessage,
IProgressControls progressControls,
IMergeViewLauncher mergeViewLauncher)
{
BaseCommandsImpl baseCommands = new BaseCommandsImpl();
progressControls.ShowProgress("Checkin in files");
IThreadWaiter waiter = ThreadWaiter.GetWaiter(50);
waiter.Execute(
/*threadOperationDelegate*/ delegate
{
CheckinParams ciParams = new CheckinParams();
ciParams.paths = paths.ToArray();
ciParams.comment = comment;
ciParams.time = DateTime.MinValue;
ciParams.flags = CheckinFlags.Recurse | CheckinFlags.ProcessSymlinks;
baseCommands.CheckIn(ciParams);
},
/*afterOperationDelegate*/ delegate
{
progressControls.HideProgress();
((IPlasticDialogCloser)dialog).CloseDialog();
if (waiter.Exception is CmClientMergeNeededException)
{
// we need to explicitly call EditorWindow.Close() to ensure
// that the dialog is closed before asking the user
dialog.Close();
if (!UserWantsToShowIncomingView(guiMessage))
return;
ShowIncomingChanges.FromCheckin(
wkInfo,
mergeViewLauncher,
progressControls);
return;
}
if (waiter.Exception != null)
{
ExceptionsHandler.DisplayException(waiter.Exception);
return;
}
workspaceWindow.RefreshView(ViewType.PendingChangesView);
workspaceWindow.RefreshView(ViewType.HistoryView);
workspaceWindow.RefreshView(ViewType.BranchesView);
workspaceWindow.RefreshView(ViewType.ChangesetsView);
workspaceWindow.RefreshView(ViewType.LocksView);
});
}
internal static void CheckinPathsPartial(
WorkspaceInfo wkInfo,
List<string> paths,
string comment,
ViewHost viewHost,
CheckinDialog dialog,
GuiMessage.IGuiMessage guiMessage,
IProgressControls progressControls,
IGluonViewSwitcher gluonViewSwitcher)
{
BaseCommandsImpl baseCommands = new BaseCommandsImpl();
progressControls.ShowProgress(PlasticLocalization.GetString(
PlasticLocalization.Name.CheckinInFilesProgress));
IThreadWaiter waiter = ThreadWaiter.GetWaiter(50);
waiter.Execute(
/*threadOperationDelegate*/ delegate
{
baseCommands.PartialCheckin(wkInfo, paths, comment);
},
/*afterOperationDelegate*/ delegate
{
progressControls.HideProgress();
((IPlasticDialogCloser)dialog).CloseDialog();
if (waiter.Exception is CheckinConflictsException)
{
// we need to explicitly call EditorWindow.Close() to ensure
// that the dialog is closed before asking the user
dialog.Close();
if (!UserWantsToShowIncomingView(guiMessage))
return;
gluonViewSwitcher.ShowIncomingChangesView();
return;
}
if (waiter.Exception != null)
{
ExceptionsHandler.DisplayException(waiter.Exception);
return;
}
viewHost.RefreshView(ViewType.CheckinView);
viewHost.RefreshView(ViewType.HistoryView);
viewHost.RefreshView(ViewType.LocksView);
});
}
static bool UserWantsToShowIncomingView(GuiMessage.IGuiMessage guiMessage)
{
GuiMessage.GuiMessageResponseButton result = guiMessage.ShowQuestion(
PlasticLocalization.GetString(PlasticLocalization.Name.CheckinConflictsTitle),
PlasticLocalization.GetString(PlasticLocalization.Name.UnityCheckinConflictsExplanation),
PlasticLocalization.GetString(PlasticLocalization.Name.CheckinShowIncomingChangesView),
PlasticLocalization.GetString(PlasticLocalization.Name.CancelButton),
null);
return result == GuiMessage.GuiMessageResponseButton.Positive;
}
}
}