1261 lines
68 KiB
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1261 lines
68 KiB
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<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.Mathematics">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="UnityEngine.UI">
|
|||
|
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.RenderPipelines.Core.Editor">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.RenderPipelines.Core.Editor.Shared">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.Multiplayer.Center.Editor">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Center.Editor.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.ShaderGraph.Editor">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.ShaderGraph.Editor.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.VisualScripting.State">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.Mathematics.Editor">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.Mathematics.Editor.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.RenderPipelines.GPUDriven.Runtime">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.GPUDriven.Runtime.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.TextMeshPro.Editor">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.Burst.Editor">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.Burst.Editor.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.Collections">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.Collections.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="PPv2URPConverters">
|
|||
|
<HintPath>Library\ScriptAssemblies\PPv2URPConverters.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.Burst">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.Burst.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.VisualStudio.Editor">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.Rendering.LightTransport.Editor">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.Rendering.LightTransport.Editor.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.VisualScripting.Flow">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.Rendering.LightTransport.Runtime">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.Rendering.LightTransport.Runtime.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.VisualScripting.Core">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
<Reference Include="Unity.InputSystem">
|
|||
|
<HintPath>Library\ScriptAssemblies\Unity.InputSystem.dll</HintPath>
|
|||
|
<Private>False</Private>
|
|||
|
</Reference>
|
|||
|
</ItemGroup>
|
|||
|
<ItemGroup>
|
|||
|
</ItemGroup>
|
|||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|||
|
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
|||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|||
|
<Target Name="BeforeBuild">
|
|||
|
</Target>
|
|||
|
<Target Name="AfterBuild">
|
|||
|
</Target>
|
|||
|
-->
|
|||
|
</Project>
|