33 lines
887 B
C#
33 lines
887 B
C#
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Forces saved variables to be saved to the PlayerPrefs.
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/// This is useful on WebGL where automatic save on quit is not supported.
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/// </summary>
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[UnitCategory("Variables")]
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public sealed class SaveVariables : Unit
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{
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[DoNotSerialize]
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[PortLabelHidden]
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public ControlInput enter { get; private set; }
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[DoNotSerialize]
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[PortLabelHidden]
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public ControlOutput exit { get; private set; }
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protected override void Definition()
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{
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enter = ControlInput(nameof(enter), Enter);
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exit = ControlOutput(nameof(exit));
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Succession(enter, exit);
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}
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private ControlOutput Enter(Flow arg)
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{
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SavedVariables.SaveDeclarations(SavedVariables.merged);
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return exit;
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}
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}
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}
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