UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Events/GameObjectEventUnit.cs

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2024-10-27 10:53:47 +03:00
using System;
using UnityEngine;
namespace Unity.VisualScripting
{
public abstract class GameObjectEventUnit<TArgs> : EventUnit<TArgs>, IGameObjectEventUnit
{
protected sealed override bool register => true;
public abstract Type MessageListenerType { get; }
public new class Data : EventUnit<TArgs>.Data
{
public GameObject target;
}
public override IGraphElementData CreateData()
{
return new Data();
}
/// <summary>
/// The game object that listens for the event.
/// </summary>
[DoNotSerialize]
[NullMeansSelf]
[PortLabel("Target")]
[PortLabelHidden]
public ValueInput target { get; private set; }
protected override void Definition()
{
base.Definition();
target = ValueInput<GameObject>(nameof(target), null).NullMeansSelf();
}
public override EventHook GetHook(GraphReference reference)
{
if (!reference.hasData)
{
return hookName;
}
var data = reference.GetElementData<Data>(this);
return new EventHook(hookName, data.target);
}
protected virtual string hookName => throw new InvalidImplementationException($"Missing event hook for '{this}'.");
private void UpdateTarget(GraphStack stack)
{
var data = stack.GetElementData<Data>(this);
var wasListening = data.isListening;
var newTarget = Flow.FetchValue<GameObject>(target, stack.ToReference());
if (newTarget != data.target)
{
if (wasListening)
{
StopListening(stack);
}
data.target = newTarget;
if (wasListening)
{
StartListening(stack, false);
}
}
}
protected void StartListening(GraphStack stack, bool updateTarget)
{
if (updateTarget)
{
UpdateTarget(stack);
}
var data = stack.GetElementData<Data>(this);
if (data.target == null)
{
return;
}
if (UnityThread.allowsAPI)
{
if (MessageListenerType != null) // can be null. CustomEvent doesn't need a message listener
MessageListener.AddTo(MessageListenerType, data.target);
}
base.StartListening(stack);
}
public override void StartListening(GraphStack stack)
{
StartListening(stack, true);
}
}
}