UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Control/Throw.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Throws an exception.
/// </summary>
[UnitCategory("Control")]
[UnitOrder(16)]
public sealed class Throw : Unit
{
/// <summary>
/// Whether a custom exception object should be specified manually.
/// </summary>
[Serialize]
[Inspectable, UnitHeaderInspectable("Custom")]
[InspectorToggleLeft]
public bool custom { get; set; }
/// <summary>
/// The entry point to throw the exception.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlInput enter { get; private set; }
/// <summary>
/// The message of the exception.
/// </summary>
[DoNotSerialize]
public ValueInput message { get; private set; }
/// <summary>
/// The exception to throw.
/// </summary>
[DoNotSerialize]
public ValueInput exception { get; private set; }
protected override void Definition()
{
if (custom)
{
enter = ControlInput(nameof(enter), ThrowCustom);
exception = ValueInput<Exception>(nameof(exception));
Requirement(exception, enter);
}
else
{
enter = ControlInput(nameof(enter), ThrowMessage);
message = ValueInput(nameof(message), string.Empty);
Requirement(message, enter);
}
}
private ControlOutput ThrowCustom(Flow flow)
{
throw flow.GetValue<Exception>(exception);
}
private ControlOutput ThrowMessage(Flow flow)
{
throw new Exception(flow.GetValue<string>(message));
}
}
}