UnityGame/Library/PackageCache/com.unity.timeline/Editor/inspectors/TimelineAssetInspector.cs

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2024-10-27 10:53:47 +03:00
using System.Linq;
using UnityEngine;
using UnityEngine.Timeline;
using Object = UnityEngine.Object;
namespace UnityEditor.Timeline
{
[CustomEditor(typeof(TimelineAsset)), CanEditMultipleObjects]
class TimelineAssetInspector : Editor
{
const int k_MinWidth = 140;
internal static class Styles
{
public static readonly GUIContent FrameRate = L10n.TextContent("Frame Rate", "The frame rate at which this sequence updates");
public static readonly GUIContent DurationMode = L10n.TextContent("Duration Mode", "Specified how the duration of the sequence is calculated");
public static readonly GUIContent Duration = L10n.TextContent("Duration", "The length of the sequence");
public static readonly GUIContent HeaderTitleMultiselection = L10n.TextContent("Timeline Assets");
public static readonly GUIContent IgnorePreviewWarning = L10n.TextContent("When ignoring preview, the Timeline window will modify the scene when this timeline is opened.");
public static readonly GUIContent ScenePreviewLabel = L10n.TextContent("Scene Preview");
}
SerializedProperty m_FrameRateProperty;
SerializedProperty m_DurationModeProperty;
SerializedProperty m_FixedDurationProperty;
SerializedProperty m_ScenePreviewProperty;
void InitializeProperties()
{
var editorSettings = serializedObject.FindProperty("m_EditorSettings");
m_FrameRateProperty = editorSettings.FindPropertyRelative("m_Framerate");
m_DurationModeProperty = serializedObject.FindProperty("m_DurationMode");
m_FixedDurationProperty = serializedObject.FindProperty("m_FixedDuration");
m_ScenePreviewProperty = editorSettings.FindPropertyRelative("m_ScenePreview");
}
public void OnEnable()
{
InitializeProperties();
}
internal override bool IsEnabled()
{
return !FileUtil.HasReadOnly(targets) && base.IsEnabled();
}
protected override void OnHeaderGUI()
{
string headerTitle;
if (targets.Length == 1)
headerTitle = target.name;
else
headerTitle = targets.Length + " " + Styles.HeaderTitleMultiselection.text;
DrawHeaderGUI(this, headerTitle, 0);
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_FrameRateProperty, Styles.FrameRate);
#if TIMELINE_FRAMEACCURATE
if (EditorGUI.EndChangeCheck())
{
ResetFrameLockedPlayback(targets);
}
#else
EditorGUI.EndChangeCheck();
#endif
var frameRate = m_FrameRateProperty.doubleValue;
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(m_DurationModeProperty, Styles.DurationMode, GUILayout.MinWidth(k_MinWidth));
var durationMode = (TimelineAsset.DurationMode)m_DurationModeProperty.enumValueIndex;
var inputEvent = InputEvent.None;
if (durationMode == TimelineAsset.DurationMode.FixedLength)
TimelineInspectorUtility.TimeField(m_FixedDurationProperty, Styles.Duration, false, frameRate, double.Epsilon, TimelineClip.kMaxTimeValue * 2, ref inputEvent);
else
{
var isMixed = targets.Length > 1;
TimelineInspectorUtility.TimeField(Styles.Duration, ((TimelineAsset)target).duration, true, isMixed, frameRate, double.MinValue, double.MaxValue, ref inputEvent);
}
DrawIgnorePreviewProperty();
var changed = EditorGUI.EndChangeCheck();
serializedObject.ApplyModifiedProperties();
if (changed)
TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
}
void DrawIgnorePreviewProperty()
{
EditorGUI.BeginChangeCheck();
{
EditorGUILayout.PropertyField(m_ScenePreviewProperty, Styles.ScenePreviewLabel, GUILayout.MinWidth(k_MinWidth));
}
var changed = EditorGUI.EndChangeCheck();
if (changed && TimelineWindow.instance && TimelineWindow.instance.state != null && ContainsMasterAsset(targets))
ResetWindowState(TimelineWindow.instance.state);
if (!m_ScenePreviewProperty.boolValue || m_ScenePreviewProperty.hasMultipleDifferentValues)
EditorGUILayout.HelpBox(Styles.IgnorePreviewWarning.text, MessageType.Warning);
}
static void ResetWindowState(WindowState state)
{
state.Reset();
state.Stop();
state.masterSequence.viewModel.windowTime = 0.0;
if (state.masterSequence.director != null) state.masterSequence.director.time = 0.0;
}
static bool ContainsMasterAsset(Object[] asset)
{
return asset != null && asset.Any(tl => tl == TimelineWindow.instance.state.masterSequence.asset);
}
#if TIMELINE_FRAMEACCURATE
static void ResetFrameLockedPlayback(Object[] asset)
{
if (TimelineWindow.instance != null
&& TimelineWindow.instance.state != null
&& TimelinePreferences.instance.playbackLockedToFrame
&& ContainsMasterAsset(asset))
{
TimelineEditor.RefreshPreviewPlay();
}
}
#endif
}
}