UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/NUnitExtensions/Runner/UnityLogCheckDelegatingCommand.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestTools;
using UnityEngine.TestTools.Logging;
namespace UnityEngine.TestRunner.NUnitExtensions.Runner
{
internal class UnityLogCheckDelegatingCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
private static Dictionary<object, bool?> s_AttributeCache = new Dictionary<object, bool?>();
public UnityLogCheckDelegatingCommand(TestCommand innerCommand)
: base(innerCommand) {}
public override TestResult Execute(ITestExecutionContext context)
{
using (var logScope = new LogScope())
{
if (ExecuteAndCheckLog(logScope, context.CurrentResult, () => innerCommand.Execute(context)))
PostTestValidation(logScope, innerCommand, context.CurrentResult);
}
return context.CurrentResult;
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
if (!(innerCommand is IEnumerableTestMethodCommand enumerableTestMethodCommand))
{
Execute(context);
yield break;
}
using (var logScope = new LogScope())
{
IEnumerable executeEnumerable = null;
if (!ExecuteAndCheckLog(logScope, context.CurrentResult,
() => executeEnumerable = enumerableTestMethodCommand.ExecuteEnumerable(context)))
yield break;
var innerCommandIsTask = enumerableTestMethodCommand is TaskTestMethodCommand;
foreach (var step in executeEnumerable)
{
// do not check expected logs here - we want to permit expecting and receiving messages to run
// across frames. This means that we break on failing logs and fail on next frame.
// An exception is async (Task), in which case we first fail after the task has run, as we cannot cancel the task.
if (!innerCommandIsTask && !CheckFailingLogs(logScope, context.CurrentResult))
{
yield break;
}
yield return step;
}
if (!CheckLogs(context.CurrentResult, logScope))
yield break;
PostTestValidation(logScope, innerCommand, context.CurrentResult);
}
}
private static bool CaptureException(TestResult result, Action action)
{
try
{
action();
return true;
}
catch (Exception e)
{
result.RecordException(e);
return false;
}
}
private static bool ExecuteAndCheckLog(LogScope logScope, TestResult result, Action action)
=> CaptureException(result, action) && CheckLogs(result, logScope);
private static void PostTestValidation(LogScope logScope, TestCommand command, TestResult result)
{
if (MustExpect(command.Test.Method.MethodInfo))
CaptureException(result, logScope.NoUnexpectedReceived);
}
private static bool CheckLogs(TestResult result, LogScope logScope)
{
try
{
logScope.EvaluateLogScope(true);
}
catch (Exception e)
{
result.RecordException(e);
return false;
}
return true;
}
private static bool CheckFailingLogs(LogScope logScope, TestResult result)
{
try
{
logScope.EvaluateLogScope(false);
}
catch (Exception e)
{
result.RecordException(e);
return false;
}
return true;
}
private static bool MustExpect(MemberInfo method)
{
// method
var methodAttr = method.GetCustomAttributes<TestMustExpectAllLogsAttribute>(true).FirstOrDefault();
if (methodAttr != null)
return methodAttr.MustExpect;
// fixture
var fixture = method.DeclaringType;
if (!s_AttributeCache.TryGetValue(fixture, out var mustExpect))
{
var fixtureAttr = fixture.GetCustomAttributes<TestMustExpectAllLogsAttribute>(true).FirstOrDefault();
mustExpect = s_AttributeCache[fixture] = fixtureAttr?.MustExpect;
}
if (mustExpect != null)
return mustExpect.Value;
// assembly
var assembly = fixture.Assembly;
if (!s_AttributeCache.TryGetValue(assembly, out mustExpect))
{
var assemblyAttr = assembly.GetCustomAttributes<TestMustExpectAllLogsAttribute>().FirstOrDefault();
mustExpect = s_AttributeCache[assembly] = assemblyAttr?.MustExpect;
}
return mustExpect == true;
}
}
}