UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/NUnitExtensions/Commands/RepeatCommand.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections;
using System.Diagnostics;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class RepeatCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
public RepeatCommand(TestCommand innerCommand)
: base(innerCommand)
{
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
var unityContext = (UnityTestExecutionContext)context;
if (unityContext.RetryRepeatState?.GetHashCode() == null)
{
unityContext.RetryRepeatState = new EnumerableTestState();
}
while(unityContext.RetryRepeatState.Repeat < unityContext.RepeatCount + 1)
{
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
if (context.CurrentResult.ResultState != ResultState.Success)
{
unityContext.RetryRepeatState.Repeat++;
break;
}
if (unityContext.RetryRepeatState.Repeat < unityContext.RepeatCount)
{
ReportTestFinishStartPair(unityContext);
}
unityContext.RetryRepeatState.Repeat++;
}
SetIterationProperty(unityContext, unityContext.RetryRepeatState.Repeat-1);
unityContext.RetryRepeatState.Repeat = 0;
}
private static void ReportTestFinishStartPair(UnityTestExecutionContext unityContext)
{
unityContext.CurrentResult.StartTime = unityContext.StartTime;
unityContext.CurrentResult.EndTime = DateTime.UtcNow;
long tickCount = Stopwatch.GetTimestamp() - unityContext.StartTicks;
double seconds = (double) tickCount / Stopwatch.Frequency;
unityContext.CurrentResult.Duration = seconds;
SetIterationProperty(unityContext, unityContext.RetryRepeatState.Repeat);
unityContext.Listener.TestFinished(unityContext.CurrentResult);
// Start new test iteration
unityContext.CurrentResult = unityContext.CurrentTest.MakeTestResult();
unityContext.StartTime = DateTime.UtcNow;
unityContext.StartTicks = Stopwatch.GetTimestamp();
unityContext.Listener.TestStarted(unityContext.CurrentTest);
}
private static void SetIterationProperty(UnityTestExecutionContext unityContext, int iteration)
{
unityContext.CurrentResult.Test.Properties.Set("repeatIteration", iteration);
}
}
}