UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/TestRunner/Callbacks/WindowResultUpdater.cs

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2024-10-27 10:53:47 +03:00
using System;
using TestRunner.Callbacks;
using UnityEditor.TestTools.TestRunner.Api;
namespace UnityEditor.TestTools.TestRunner.GUI
{
internal class WindowResultUpdater : ICallbacks
{
public WindowResultUpdater()
{
var cachedResults = WindowResultUpdaterDataHolder.instance.CachedResults;
var testList = TestRunnerWindow.s_Instance.m_SelectedTestTypes;
foreach (var result in cachedResults)
{
testList.UpdateResult(result);
}
cachedResults.Clear();
}
public void RunStarted(ITestAdaptor testsToRun)
{
}
public void RunFinished(ITestResultAdaptor testResults)
{
if (TestRunnerWindow.s_Instance != null)
{
TestRunnerWindow.s_Instance.RebuildUIFilter();
TestRunnerWindow.s_Instance.m_SelectedTestTypes.RunFinished(testResults);
}
}
public void TestStarted(ITestAdaptor testName)
{
}
public void TestFinished(ITestResultAdaptor test)
{
var result = new TestRunnerResult(test);
if (TestRunnerWindow.s_Instance == null)
{
WindowResultUpdaterDataHolder.instance.CachedResults.Add(result);
return;
}
TestRunnerWindow.s_Instance.m_SelectedTestTypes.UpdateResult(result);
}
}
}