UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/CommandLineTest/RunData.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace UnityEditor.TestTools.TestRunner.CommandLineTest
{
internal class RunData : ScriptableSingleton<RunData>, IRunData
{
private bool isRunning;
private ExecutionSettings executionSettings;
private string runId;
private TestRunState runState;
private string runErrorMessage;
public bool IsRunning
{
get { return isRunning; }
set { isRunning = value; }
}
public ExecutionSettings ExecutionSettings
{
get { return executionSettings; }
set { executionSettings = value; }
}
public string RunId
{
get { return runId; }
set { runId = value; }
}
public TestRunState RunState
{
get { return runState; }
set { runState = value; }
}
public string RunErrorMessage
{
get { return runErrorMessage; }
set { runErrorMessage = value; }
}
}
}