96 lines
3.8 KiB
C#
96 lines
3.8 KiB
C#
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using System;
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using Unity.PerformanceTesting.Data;
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using Unity.PerformanceTesting.Runtime;
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using UnityEngine;
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#if USE_CUSTOM_METADATA
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using com.unity.test.metadatamanager;
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#endif
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namespace Unity.PerformanceTesting
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{
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/// <summary>
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/// Helper class to retrieve metadata information about player settings and hardware.
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/// </summary>
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public static class Metadata
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{
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/// <summary>
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/// Gets hardware information.
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/// </summary>
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/// <returns>Hardware information.</returns>
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public static Hardware GetHardware()
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{
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return new Hardware
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{
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OperatingSystem = SystemInfo.operatingSystem,
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DeviceModel = SystemInfo.deviceModel,
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DeviceName = SystemInfo.deviceName,
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ProcessorType = SystemInfo.processorType,
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ProcessorCount = SystemInfo.processorCount,
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GraphicsDeviceName = SystemInfo.graphicsDeviceName,
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SystemMemorySizeMB = SystemInfo.systemMemorySize
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};
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}
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/// <summary>
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/// Sets player settings.
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/// </summary>
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/// <param name="run">Run used to set settings.</param>
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public static void SetPlayerSettings(Run run)
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{
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run.Player.Vsync = QualitySettings.vSyncCount;
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run.Player.AntiAliasing = QualitySettings.antiAliasing;
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run.Player.ColorSpace = QualitySettings.activeColorSpace.ToString();
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run.Player.AnisotropicFiltering = QualitySettings.anisotropicFiltering.ToString();
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run.Player.BlendWeights = QualitySettings.skinWeights.ToString();
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#if UNITY_2022_2_OR_NEWER
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run.Player.ScreenRefreshRate = (int)Math.Round(Screen.currentResolution.refreshRateRatio.value); // casting to int and rounding to ensure backwards compatibility with older package versions
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#else
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run.Player.ScreenRefreshRate = Screen.currentResolution.refreshRate;
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#endif
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run.Player.ScreenWidth = Screen.currentResolution.width;
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run.Player.ScreenHeight = Screen.currentResolution.height;
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run.Player.Fullscreen = Screen.fullScreen;
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run.Player.Batchmode = Application.isBatchMode;
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run.Player.Development = Application.isEditor || Debug.isDebugBuild;
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run.Player.Platform = Application.platform.ToString();
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run.Player.GraphicsApi = SystemInfo.graphicsDeviceType.ToString();
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}
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/// <summary>
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/// Loads run from resources.
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/// </summary>
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/// <returns></returns>
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public static Run GetFromResources()
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{
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var run = ResourcesLoader.Load<Run>(Utils.TestRunInfo, Utils.PlayerPrefKeyRunJSON);
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SetRuntimeSettings(run);
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return run;
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}
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/// <summary>
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/// Sets runtime player settings on a run.
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/// </summary>
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/// <param name="run">Run used to set settings.</param>
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public static void SetRuntimeSettings(Run run)
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{
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run.Hardware = GetHardware();
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SetPlayerSettings(run);
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run.TestSuite = Application.isPlaying ? "Playmode" : "Editmode";
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#if USE_CUSTOM_METADATA
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SetCustomMetadata(run);
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#endif
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}
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#if USE_CUSTOM_METADATA
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private static void SetCustomMetadata(Run run)
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{
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var customMetadataManager = new CustomMetadataManager(run.Dependencies);
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// This field is historically not used so we can safely store additional string delimited
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// metadata here, then parse the metadata values out on the SQL side to give us access
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// to additional metadata that would normally require a schema change, or a property back field
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run.Player.AndroidTargetSdkVersion = customMetadataManager.GetCustomMetadata();
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}
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#endif
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}
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}
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