UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Resources/Styles/GraphEditorView.uss

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2024-10-27 10:53:47 +03:00
GraphEditorView {
flex-direction: column;
flex: 1;
}
GraphEditorView #TitleBar {
}
GraphEditorView > #content {
flex: 1;
flex-direction: row;
}
GraphEditorView > #content > #GraphView {
flex: 1;
}
GraphEditorView > #content > #inspector {
width: 400px;
}
.edge.fromMatrix4, .edge.fromMatrix3, .edge.fromMatrix2 {
--edge-output-color: #8FC1DF;
}
.edge.toMatrix4, .edge.toMatrix3, .edge.toMatrix2 {
--edge-input-color: #8FC1DF;
}
.edge.fromTexture2D, .edge.fromCubemap {
--edge-output-color: #FF8B8B;
}
.edge.toTexture2D, .edge.toCubemap {
--edge-input-color: #FF8B8B;
}
.edge.fromVector4 {
--edge-output-color: #FBCBF4;
}
.edge.toVector4 {
--edge-input-color: #FBCBF4;
}
.edge.fromVector3 {
--edge-output-color: #F6FF9A;
}
.edge.toVector3 {
--edge-input-color: #F6FF9A;
}
.edge.fromVector2 {
--edge-output-color: #9AEF92;
}
.edge.toVector2 {
--edge-input-color: #9AEF92;
}
.edge.fromVector1 {
--edge-output-color: #84E4E7;
}
.edge.toVector1 {
--edge-input-color: #84E4E7;
}
.edge.fromBoolean {
--edge-output-color: #9481E6;
}
.edge.toBoolean {
--edge-input-color: #9481E6;
}
#resizeBorderFrame > .resize {
background-color: rgba(0, 0, 0, 0);
position: absolute;
}
#resizeBorderFrame > .resize.vertical {
cursor: resize-vertical;
height: 10px;
left: 10px;
right: 10px;
padding-top: 0;
padding-bottom: 0;
margin-top: 0;
margin-bottom: 0;
}
#resizeBorderFrame > .resize.horizontal {
cursor: resize-horizontal;
width: 10px;
top: 10px;
bottom: 10px;
padding-left: 0;
padding-right: 0;
margin-left: 0;
margin-right: 0;
}
#resizeBorderFrame > .resize.diagonal {
width: 10px;
height: 6px;
}
#resizeBorderFrame > .resize.diagonal.top-left {
cursor: resize-up-left;
top: 0;
left: 0;
}
#resizeBorderFrame > .resize.diagonal.top-right {
cursor: resize-up-right;
top: 0;
right: 0;
}
#resizeBorderFrame > .resize.diagonal.bottom-left {
cursor: resize-up-right;
bottom: 0;
left: 0;
}
#resizeBorderFrame > .resize.diagonal.bottom-right {
cursor: resize-up-left;
bottom: 0;
right: 0;
}
#resizeBorderFrame > .resize.vertical.top {
top: 0;
}
#resizeBorderFrame > .resize.vertical.bottom {
bottom: 0;
}
#resizeBorderFrame > .resize.horzontal.left {
left: 0;
}
#resizeBorderFrame > .resize.horizontal.right {
right: 0;
}
.resizeBorderFrame {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
.nodeEditor {
border-color: rgb(79, 79, 79);
border-bottom-width: 1px;
padding-top: 10px;
}
NodeEditorHeaderView {
padding-left: 16px;
padding-right: 16px;
padding-bottom: 10px;
flex-direction: row;
}
NodeEditorHeaderView > #preType {
margin-left: 10px;
}
NodeEditorHeaderView > #preType,
NodeEditorHeaderView > #postType,
NodeEditorHeaderView > #type {
color: rgb(180, 180, 180);
}
NodeEditorHeaderView > #title {
color: rgb(180, 180, 180);
-unity-font-style: bold;
}
.nodeEditor > .section {
padding-bottom: 10px;
}
.nodeEditor > .section.hidden {
height: 0;
padding-bottom: 0;
}
.nodeEditor > .section > .title {
color: rgb(180, 180, 180);
-unity-font-style: bold;
padding-left: 16px;
padding-right: 16px;
padding-bottom: 2px;
}
.nodeEditor > .section > #slots {
flex-direction: column;
padding-left: 15px;
padding-right: 15px;
}
.nodeEditor > .section#surfaceOptions {
padding-left: 15px;
padding-right: 15px;
}
IMGUISlotEditorView {
flex-direction: column;
padding-bottom: 2px;
}
ObjectControlView {
flex-direction: row;
}
ObjectControlView > ObjectField {
flex: 1;
}
PropertyControlView {
padding-left: 8px;
padding-right: 8px;
padding-top: 4px;
padding-bottom: 4px;
}
.stack-node {
--separator-extent: 6;
}
/* TEMP STUFF THAT SHOULD ACTUALLY STAY IN GRAPHVIEW */
.unity-Doublefield-input {
min-height: 15px;
margin-left: 4px;
margin-top: 2px;
margin-right: 4px;
margin-bottom: 2px;
padding-left: 3px;
padding-top: 1px;
padding-right: 3px;
padding-bottom: 2px;
-unity-slice-left: 3;
-unity-slice-top: 3;
-unity-slice-right: 3;
-unity-slice-bottom: 3;
--unity-selection-color: rgba(61,128,223,166);
cursor: text;
color: #B4B4B4;
background-image: resource("Builtin Skins/DarkSkin/Images/TextField.png");
--unity-cursor-color:#B4B4B4;
}
.unity-Doublefield-input:focus {
background-image: resource("Builtin Skins/DarkSkin/Images/TextField focused.png");
}