UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Drawing/Controls/ButtonControl.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Reflection;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Controls
{
[AttributeUsage(AttributeTargets.Property)]
class ButtonControlAttribute : Attribute, IControlAttribute
{
public ButtonControlAttribute()
{
}
public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
{
return new ButtonControlView(node, propertyInfo);
}
}
[Serializable]
struct ButtonConfig
{
public string text;
public Action action;
}
class ButtonControlView : VisualElement
{
public ButtonControlView(AbstractMaterialNode node, PropertyInfo propertyInfo)
{
AbstractMaterialNode m_Node;
m_Node = node;
Type type = propertyInfo.PropertyType;
if (type != typeof(ButtonConfig))
{
throw new ArgumentException("Property must be a ButtonConfig.", "propertyInfo");
}
var value = (ButtonConfig)propertyInfo.GetValue(m_Node, null);
Add(new Button(value.action) { text = value.text });
}
}
}