UnityGame/Library/PackageCache/com.unity.shadergraph/Documentation~/Sub-Graph-Dropdown-Node.md

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2024-10-27 10:53:47 +03:00
# Subgraph Dropdown node
The Subgraph Dropdown node is a node representation of a Dropdown property. It allows you to create a custom dropdown menu on a Subgraph node in its parent Shader Graph. You can specify the number of options that appear in the dropdown menu, and their names.
After you create a Dropdown property and add a Dropdown node to a Subgraph, the Subgraph node in any parent Shader Graph displays with a dropdown control:
![An image of the Graph window, that displays a parent Shader Graph with a Subgraph node. The Subgraph node has a dropdown menu because the Subgraph has a Dropdown property and contains a Dropdown node.](images/sg-subgraph-dropdown-node-example.png)
## Create Node menu category
The Subgraph Dropdown node isn't accessible from the Create Node menu.
To add a Subgraph Dropdown node to a Subgraph:
1. In the Shader Graph window, open a Subgraph.
2. In the Blackboard, select **Add** (+) and select **Dropdown**.
3. Enter a name for your new Dropdown property, and press Enter.
4. Select your Dropdown property and drag it onto your graph to create a new Subgraph Dropdown node.
5. Select your new Dropdown node in your graph or the Dropdown property in the Blackboard and open the Graph Inspector.
6. Select the **Node Settings** tab.
7. In the **Entries** table, select **Add to the list** (+) to add a new option to your dropdown. Each Entry adds a corresponding input port to your node.
To remove an Entry, select its handle in the list and select **Remove selection from the list** (-).
8. (Optional) In the **Default** list, select the default Entry that you want Shader Graph to select on your property.
![An image of the Graph window, that displays a Dropdown node in the Graph Editor. The Dropdown property is selected in the Blackboard and the Graph Inspector shows the available options for configuring the Dropdown property.](images/sg-subgraph-dropdown-node.png)
## Compatibility
The Subgraph Dropdown [!include[nodes-compatibility-all](./snippets/nodes-compatibility-all.md)] <!-- ALL PIPELINES INCLUDE -->
## Ports
> [!NOTE]
> The Subgraph Dropdown node's number of input ports and their names directly correspond to the settings you specify in the Graph Inspector's **Node Settings** tab. The node always has one output port.
A Subgraph Dropdown node's input ports always have the **DynamicVector** type. This means that you can make a connection to an input port from any node that outputs a float, Vector 2, Vector 3, Vector 4, or Boolean value. For more information, see [Dynamic Data Types](Data-Types.md#dynamic-data-types).
It has one output port:
| **Name** | **Type** | **Description** |
| :--- | :----------- | :---------- |
| Out | DynamicVector | The selected option from the dropdown menu on the parent Shader Graph's Subgraph node. This value can also be the specified **Default** for the property in the Graph Inspector's **Node Settings** tab. |
## Example graph usage
In the following example, a Subgraph Dropdown node changes the UV channel it sends to the Subgraph's Output node. The selection on the Subgraph node in the parent graph changes whether the Subgraph outputs **UV1** or **UV0**. If the Subgraph is used in multiple Shader Graphs, the Subgraph Dropdown node can change the UV channel output without changing the Subgraph:
![An image of the Graph window. The first input port on a Subgraph Dropdown node connects to a UV node and receives UV0. The second input port connects to a UV node and receives UV1. The Subgraph Dropdown node sends its output to the Subgraph's Output node.](images/sg-subgraph-dropdown-node-example-2.png)
## Related nodes
<!-- OPTIONAL. Any nodes that may be related to this node in some way that's worth mentioning -->
[!include[nodes-related](./snippets/nodes-related.md)] Subgraph Dropdown node:
- [Subgraph node](Sub-graph-Node.md)