122 lines
5.2 KiB
C#
122 lines
5.2 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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using System.Runtime.CompilerServices;
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using IShaderScriptableStrippingData = UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData;
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namespace UnityEditor.Rendering.Universal
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{
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/// <summary>
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/// Struct used to determine whether keyword variants can be stripped from builds
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/// </summary>
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/// <typeparam name="T">The Shader Features used for verifying against the keywords</typeparam>
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internal struct ShaderStripTool<T> where T : Enum
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{
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T m_Features;
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private IShaderScriptableStrippingData m_StrippingData;
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public ShaderStripTool(T features, ref IShaderScriptableStrippingData strippingData)
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{
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m_Features = features;
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m_StrippingData = strippingData;
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}
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public bool StripMultiCompileKeepOffVariant(in LocalKeyword kw, T feature, in LocalKeyword kw2, T feature2, in LocalKeyword kw3, T feature3)
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{
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if (StripMultiCompileKeepOffVariant(kw, feature))
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return true;
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if (StripMultiCompileKeepOffVariant(kw2, feature2))
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return true;
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if (StripMultiCompileKeepOffVariant(kw3, feature3))
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return true;
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return false;
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}
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public bool StripMultiCompile(in LocalKeyword kw, T feature, in LocalKeyword kw2, T feature2, in LocalKeyword kw3, T feature3)
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{
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if (StripMultiCompileKeepOffVariant(kw, feature, kw2, feature2, kw3, feature3))
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return true;
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// To strip out the OFF variant, it needs to check if
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// * Strip unused variants has been enabled
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// * ALL THREE keywords are present in that pass
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// * ALL THREE keywords are disabled in the keyword set
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// * One one of the keywords is enabled in the feature set gathered in ShaderBuildPreprocessor
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if (m_StrippingData.stripUnusedVariants)
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{
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bool containsKeywords = ContainsKeyword(kw) && ContainsKeyword(kw2) && ContainsKeyword(kw3);
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bool keywordsDisabled = !m_StrippingData.IsKeywordEnabled(kw) && !m_StrippingData.IsKeywordEnabled(kw2) && !m_StrippingData.IsKeywordEnabled(kw3);
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bool hasAnyFeatureEnabled = m_Features.HasFlag(feature) || m_Features.HasFlag(feature2) || m_Features.HasFlag(feature3);
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if (containsKeywords && keywordsDisabled && hasAnyFeatureEnabled)
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return true;
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}
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return false;
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}
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public bool StripMultiCompileKeepOffVariant(in LocalKeyword kw, T feature, in LocalKeyword kw2, T feature2)
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{
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if (StripMultiCompileKeepOffVariant(kw, feature))
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return true;
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if (StripMultiCompileKeepOffVariant(kw2, feature2))
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return true;
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return false;
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}
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public bool StripMultiCompile(in LocalKeyword kw, T feature, in LocalKeyword kw2, T feature2)
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{
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if (StripMultiCompileKeepOffVariant(kw, feature, kw2, feature2))
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return true;
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// To strip out the OFF variant, it needs to check if
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// * Strip unused variants has been enabled
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// * BOTH keywords are present in that pass
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// * BOTH keywords are disabled in the keyword set
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// * One one of the keywords is enabled in the feature set gathered in ShaderBuildPreprocessor
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if (m_StrippingData.stripUnusedVariants)
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{
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bool containsKeywords = ContainsKeyword(kw) && ContainsKeyword(kw2);
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bool keywordsDisabled = !m_StrippingData.IsKeywordEnabled(kw) && !m_StrippingData.IsKeywordEnabled(kw2);
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bool hasAnyFeatureEnabled = m_Features.HasFlag(feature) || m_Features.HasFlag(feature2);
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if (containsKeywords && keywordsDisabled && hasAnyFeatureEnabled)
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return true;
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}
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return false;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool StripMultiCompileKeepOffVariant(in LocalKeyword kw, T feature)
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{
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return !m_Features.HasFlag(feature) && m_StrippingData.IsKeywordEnabled(kw);
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}
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public bool StripMultiCompile(in LocalKeyword kw, T feature)
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{
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// Same as Strip and Keep OFF variant
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if (!m_Features.HasFlag(feature))
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{
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if (m_StrippingData.IsKeywordEnabled(kw))
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return true;
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}
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// To strip out the OFF variant, it needs to check if
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// * Strip unused variants has been enabled
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// * The keyword is present in that pass
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// * The keyword is disabled in the keyword set
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// * The keyword is enabled in the feature set gathered in ShaderBuildPreprocessor (Checked in the HasFlag check above)
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else if (m_StrippingData.stripUnusedVariants)
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{
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if (!m_StrippingData.IsKeywordEnabled(kw) && ContainsKeyword(kw))
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return true;
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}
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return false;
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}
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internal bool ContainsKeyword(in LocalKeyword kw)
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{
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return m_StrippingData.PassHasKeyword(kw);
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}
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}
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}
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