UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/ShaderGraph/UniversalBlockFields.cs

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2024-10-27 10:53:47 +03:00
using UnityEngine;
using UnityEditor.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
static class UniversalBlockFields
{
[GenerateBlocks("Universal Render Pipeline")]
public struct VertexDescription
{
public static string name = "VertexDescription";
public static BlockFieldDescriptor MotionVector = new BlockFieldDescriptor(VertexDescription.name, "MotionVector", "Motion Vector", "VERTEXDESCRIPTION_MOTIONVECTOR",
new Vector3Control(new Vector3(0.0f, 0.0f, 0.0f)), ShaderStage.Vertex);
}
[GenerateBlocks("Universal Render Pipeline")]
public struct SurfaceDescription
{
public static string name = "SurfaceDescription";
public static BlockFieldDescriptor SpriteMask = new BlockFieldDescriptor(SurfaceDescription.name, "SpriteMask", "Sprite Mask", "SURFACEDESCRIPTION_SPRITEMASK",
new ColorRGBAControl(new Color(1, 1, 1, 1)), ShaderStage.Fragment);
public static BlockFieldDescriptor NormalAlpha = new BlockFieldDescriptor(SurfaceDescription.name, "NormalAlpha", "Normal Alpha", "SURFACEDESCRIPTION_NORMALALPHA",
new FloatControl(1.0f), ShaderStage.Fragment);
public static BlockFieldDescriptor MAOSAlpha = new BlockFieldDescriptor(SurfaceDescription.name, "MAOSAlpha", "MAOS Alpha", "SURFACEDESCRIPTION_MAOSALPHA",
new FloatControl(1.0f), ShaderStage.Fragment);
}
}
}