UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/XR/Devices/Oculus.cs

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2024-10-27 10:53:47 +03:00
// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
// Docs generation is skipped because these are intended to be replaced with the com.unity.xr.oculus package.
#if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) && !DISABLE_BUILTIN_INPUT_SYSTEM_OCULUS && !UNITY_FORCE_INPUTSYSTEM_XR_OFF && !PACKAGE_DOCS_GENERATION
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.XR;
namespace Unity.XR.Oculus.Input
{
/// <summary>
/// An Oculus VR headset (such as the Oculus Rift series of devices).
/// </summary>
[InputControlLayout(displayName = "Oculus Headset", hideInUI = true)]
public class OculusHMD : XRHMD
{
[InputControl]
[InputControl(name = "trackingState", layout = "Integer", aliases = new[] { "devicetrackingstate" })]
[InputControl(name = "isTracked", layout = "Button", aliases = new[] { "deviceistracked" })]
public ButtonControl userPresence { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control deviceAngularVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control deviceAcceleration { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control deviceAngularAcceleration { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control leftEyeAngularVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control leftEyeAcceleration { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control leftEyeAngularAcceleration { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control rightEyeAngularVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control rightEyeAcceleration { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control rightEyeAngularAcceleration { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control centerEyeAngularVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control centerEyeAcceleration { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control centerEyeAngularAcceleration { get; protected set; }
protected override void FinishSetup()
{
base.FinishSetup();
userPresence = GetChildControl<ButtonControl>("userPresence");
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity");
leftEyeAcceleration = GetChildControl<Vector3Control>("leftEyeAcceleration");
leftEyeAngularAcceleration = GetChildControl<Vector3Control>("leftEyeAngularAcceleration");
rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity");
rightEyeAcceleration = GetChildControl<Vector3Control>("rightEyeAcceleration");
rightEyeAngularAcceleration = GetChildControl<Vector3Control>("rightEyeAngularAcceleration");
centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity");
centerEyeAcceleration = GetChildControl<Vector3Control>("centerEyeAcceleration");
centerEyeAngularAcceleration = GetChildControl<Vector3Control>("centerEyeAngularAcceleration");
}
}
/// <summary>
/// An Oculus Touch controller.
/// </summary>
[InputControlLayout(displayName = "Oculus Touch Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
public class OculusTouchController : XRControllerWithRumble
{
[InputControl(aliases = new[] { "Primary2DAxis", "Joystick" })]
public Vector2Control thumbstick { get; protected set; }
[InputControl]
public AxisControl trigger { get; protected set; }
[InputControl]
public AxisControl grip { get; protected set; }
[InputControl(aliases = new[] { "A", "X", "Alternate" })]
public ButtonControl primaryButton { get; protected set; }
[InputControl(aliases = new[] { "B", "Y", "Primary" })]
public ButtonControl secondaryButton { get; protected set; }
[InputControl(aliases = new[] { "GripButton" })]
public ButtonControl gripPressed { get; protected set; }
[InputControl]
public ButtonControl start { get; protected set; }
[InputControl(aliases = new[] { "JoystickOrPadPressed", "thumbstickClick" })]
public ButtonControl thumbstickClicked { get; protected set; }
[InputControl(aliases = new[] { "ATouched", "XTouched", "ATouch", "XTouch" })]
public ButtonControl primaryTouched { get; protected set; }
[InputControl(aliases = new[] { "BTouched", "YTouched", "BTouch", "YTouch" })]
public ButtonControl secondaryTouched { get; protected set; }
[InputControl(aliases = new[] { "indexTouch", "indexNearTouched" })]
public AxisControl triggerTouched { get; protected set; }
[InputControl(aliases = new[] { "indexButton", "indexTouched" })]
public ButtonControl triggerPressed { get; protected set; }
[InputControl(aliases = new[] { "JoystickOrPadTouched", "thumbstickTouch" })]
[InputControl(name = "trackingState", layout = "Integer", aliases = new[] { "controllerTrackingState" })]
[InputControl(name = "isTracked", layout = "Button", aliases = new[] { "ControllerIsTracked" })]
[InputControl(name = "devicePosition", layout = "Vector3", aliases = new[] { "controllerPosition" })]
[InputControl(name = "deviceRotation", layout = "Quaternion", aliases = new[] { "controllerRotation" })]
public ButtonControl thumbstickTouched { get; protected set; }
[InputControl(noisy = true, aliases = new[] { "controllerVelocity" })]
public Vector3Control deviceVelocity { get; protected set; }
[InputControl(noisy = true, aliases = new[] { "controllerAngularVelocity" })]
public Vector3Control deviceAngularVelocity { get; protected set; }
[InputControl(noisy = true, aliases = new[] { "controllerAcceleration" })]
public Vector3Control deviceAcceleration { get; protected set; }
[InputControl(noisy = true, aliases = new[] { "controllerAngularAcceleration" })]
public Vector3Control deviceAngularAcceleration { get; protected set; }
protected override void FinishSetup()
{
base.FinishSetup();
thumbstick = GetChildControl<Vector2Control>("thumbstick");
trigger = GetChildControl<AxisControl>("trigger");
triggerTouched = GetChildControl<AxisControl>("triggerTouched");
grip = GetChildControl<AxisControl>("grip");
primaryButton = GetChildControl<ButtonControl>("primaryButton");
secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
gripPressed = GetChildControl<ButtonControl>("gripPressed");
start = GetChildControl<ButtonControl>("start");
thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
primaryTouched = GetChildControl<ButtonControl>("primaryTouched");
secondaryTouched = GetChildControl<ButtonControl>("secondaryTouched");
thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
}
}
public class OculusTrackingReference : TrackedDevice
{
[InputControl(aliases = new[] { "trackingReferenceTrackingState" })]
public new IntegerControl trackingState { get; protected set; }
[InputControl(aliases = new[] { "trackingReferenceIsTracked" })]
public new ButtonControl isTracked { get; protected set; }
protected override void FinishSetup()
{
base.FinishSetup();
trackingState = GetChildControl<IntegerControl>("trackingState");
isTracked = GetChildControl<ButtonControl>("isTracked");
}
}
/// <summary>
/// An Oculus Remote controller.
/// </summary>
[InputControlLayout(displayName = "Oculus Remote", hideInUI = true)]
public class OculusRemote : InputDevice
{
[InputControl]
public ButtonControl back { get; protected set; }
[InputControl]
public ButtonControl start { get; protected set; }
[InputControl]
public Vector2Control touchpad { get; protected set; }
protected override void FinishSetup()
{
base.FinishSetup();
back = GetChildControl<ButtonControl>("back");
start = GetChildControl<ButtonControl>("start");
touchpad = GetChildControl<Vector2Control>("touchpad");
}
}
/// <summary>
/// A Standalone VR headset that includes on-headset controls.
/// </summary>
[InputControlLayout(displayName = "Oculus Headset (w/ on-headset controls)", hideInUI = true)]
public class OculusHMDExtended : OculusHMD
{
[InputControl]
public ButtonControl back { get; protected set; }
[InputControl]
public Vector2Control touchpad { get; protected set; }
protected override void FinishSetup()
{
base.FinishSetup();
back = GetChildControl<ButtonControl>("back");
touchpad = GetChildControl<Vector2Control>("touchpad");
}
}
/// <summary>
/// A Gear VR controller.
/// </summary>
[InputControlLayout(displayName = "GearVR Controller", commonUsages = new[] { "LeftHand", "RightHand" }, hideInUI = true)]
public class GearVRTrackedController : XRController
{
[InputControl]
public Vector2Control touchpad { get; protected set; }
[InputControl]
public AxisControl trigger { get; protected set; }
[InputControl]
public ButtonControl back { get; protected set; }
[InputControl]
public ButtonControl triggerPressed { get; protected set; }
[InputControl]
public ButtonControl touchpadClicked { get; protected set; }
[InputControl]
public ButtonControl touchpadTouched { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control deviceAngularVelocity { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control deviceAcceleration { get; protected set; }
[InputControl(noisy = true)]
public Vector3Control deviceAngularAcceleration { get; protected set; }
protected override void FinishSetup()
{
base.FinishSetup();
touchpad = GetChildControl<Vector2Control>("touchpad");
trigger = GetChildControl<AxisControl>("trigger");
back = GetChildControl<ButtonControl>("back");
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
touchpadClicked = GetChildControl<ButtonControl>("touchpadClicked");
touchpadTouched = GetChildControl<ButtonControl>("touchpadTouched");
deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
deviceAcceleration = GetChildControl<Vector3Control>("deviceAcceleration");
deviceAngularAcceleration = GetChildControl<Vector3Control>("deviceAngularAcceleration");
}
}
}
#endif