UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/PlayerInputManagerEditor.cs

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2024-10-27 10:53:47 +03:00
#if UNITY_EDITOR
using System;
using System.Linq;
using UnityEditor;
using UnityEngine.InputSystem.Users;
namespace UnityEngine.InputSystem.Editor
{
/// <summary>
/// Custom inspector for <see cref="PlayerInputManager"/>.
/// </summary>
[CustomEditor(typeof(PlayerInputManager))]
internal class PlayerInputManagerEditor : UnityEditor.Editor
{
public void OnEnable()
{
InputUser.onChange += OnUserChange;
}
public void OnDisable()
{
new InputComponentEditorAnalytic(InputSystemComponent.PlayerInputManager).Send();
new PlayerInputManagerEditorAnalytic(this).Send();
}
public void OnDestroy()
{
InputUser.onChange -= OnUserChange;
}
private void OnUserChange(InputUser user, InputUserChange change, InputDevice device)
{
Repaint();
}
public override void OnInspectorGUI()
{
////TODO: cache properties
EditorGUI.BeginChangeCheck();
DoNotificationSectionUI();
EditorGUILayout.Space();
DoJoinSectionUI();
EditorGUILayout.Space();
DoSplitScreenSectionUI();
if (EditorGUI.EndChangeCheck())
serializedObject.ApplyModifiedProperties();
if (EditorApplication.isPlaying)
DoDebugUI();
}
private void DoNotificationSectionUI()
{
var notificationBehaviorProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_NotificationBehavior));
EditorGUILayout.PropertyField(notificationBehaviorProperty);
switch ((PlayerNotifications)notificationBehaviorProperty.intValue)
{
case PlayerNotifications.SendMessages:
if (m_SendMessagesHelpText == null)
m_SendMessagesHelpText = EditorGUIUtility.TrTextContent(
$"Will SendMessage() to GameObject: " + string.Join(",", PlayerInputManager.messages));
EditorGUILayout.HelpBox(m_SendMessagesHelpText);
break;
case PlayerNotifications.BroadcastMessages:
if (m_BroadcastMessagesHelpText == null)
m_BroadcastMessagesHelpText = EditorGUIUtility.TrTextContent(
$"Will BroadcastMessage() to GameObject: " + string.Join(",", PlayerInputManager.messages));
EditorGUILayout.HelpBox(m_BroadcastMessagesHelpText);
break;
case PlayerNotifications.InvokeUnityEvents:
m_EventsExpanded = EditorGUILayout.Foldout(m_EventsExpanded, m_EventsLabel, toggleOnLabelClick: true);
if (m_EventsExpanded)
{
var playerJoinedEventProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_PlayerJoinedEvent));
var playerLeftEventProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_PlayerLeftEvent));
EditorGUILayout.PropertyField(playerJoinedEventProperty);
EditorGUILayout.PropertyField(playerLeftEventProperty);
}
break;
}
}
private void DoJoinSectionUI()
{
EditorGUILayout.LabelField(m_JoiningGroupLabel, EditorStyles.boldLabel);
// Join behavior
var joinBehaviorProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_JoinBehavior));
EditorGUILayout.PropertyField(joinBehaviorProperty);
if ((PlayerJoinBehavior)joinBehaviorProperty.intValue != PlayerJoinBehavior.JoinPlayersManually)
{
++EditorGUI.indentLevel;
// Join action.
if ((PlayerJoinBehavior)joinBehaviorProperty.intValue ==
PlayerJoinBehavior.JoinPlayersWhenJoinActionIsTriggered)
{
var joinActionProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_JoinAction));
EditorGUILayout.PropertyField(joinActionProperty);
}
// Player prefab.
var playerPrefabProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_PlayerPrefab));
EditorGUILayout.PropertyField(playerPrefabProperty);
ValidatePlayerPrefab(joinBehaviorProperty, playerPrefabProperty);
--EditorGUI.indentLevel;
}
// Enabled-by-default.
var allowJoiningProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_AllowJoining));
if (m_AllowingJoiningLabel == null)
m_AllowingJoiningLabel = new GUIContent("Joining Enabled By Default", allowJoiningProperty.GetTooltip());
EditorGUILayout.PropertyField(allowJoiningProperty, m_AllowingJoiningLabel);
// Max player count.
var maxPlayerCountProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_MaxPlayerCount));
if (m_EnableMaxPlayerCountLabel == null)
m_EnableMaxPlayerCountLabel = EditorGUIUtility.TrTextContent("Limit Number of Players", maxPlayerCountProperty.GetTooltip());
if (maxPlayerCountProperty.intValue > 0)
m_MaxPlayerCountEnabled = true;
m_MaxPlayerCountEnabled = EditorGUILayout.Toggle(m_EnableMaxPlayerCountLabel, m_MaxPlayerCountEnabled);
if (m_MaxPlayerCountEnabled)
{
++EditorGUI.indentLevel;
if (maxPlayerCountProperty.intValue < 0)
maxPlayerCountProperty.intValue = 1;
EditorGUILayout.PropertyField(maxPlayerCountProperty);
--EditorGUI.indentLevel;
}
else
maxPlayerCountProperty.intValue = -1;
}
private static void ValidatePlayerPrefab(SerializedProperty joinBehaviorProperty,
SerializedProperty playerPrefabProperty)
{
if ((PlayerJoinBehavior)joinBehaviorProperty.intValue != PlayerJoinBehavior.JoinPlayersWhenButtonIsPressed)
return;
if (playerPrefabProperty.objectReferenceValue == null)
return;
var playerInput = ((GameObject)playerPrefabProperty.objectReferenceValue)
.GetComponentInChildren<PlayerInput>();
if (playerInput == null)
{
EditorGUILayout.HelpBox("No PlayerInput component found in player prefab.", MessageType.Info);
return;
}
if (playerInput.actions == null)
{
EditorGUILayout.HelpBox("PlayerInput component has no input action asset assigned.", MessageType.Info);
return;
}
if (playerInput.actions.controlSchemes.Any(c => c.deviceRequirements.Count > 0) == false)
EditorGUILayout.HelpBox("Join Players When Button Is Pressed behavior will not work when the Input Action Asset " +
"assigned to the PlayerInput component has no required devices in any control scheme.",
MessageType.Info);
}
private void DoSplitScreenSectionUI()
{
EditorGUILayout.LabelField(m_SplitScreenGroupLabel, EditorStyles.boldLabel);
// Split-screen toggle.
var splitScreenProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_SplitScreen));
if (m_SplitScreenLabel == null)
m_SplitScreenLabel = new GUIContent("Enable Split-Screen", splitScreenProperty.GetTooltip());
EditorGUILayout.PropertyField(splitScreenProperty, m_SplitScreenLabel);
if (!splitScreenProperty.boolValue)
return;
++EditorGUI.indentLevel;
// Maintain-aspect-ratio toggle.
var maintainAspectRatioProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_MaintainAspectRatioInSplitScreen));
if (m_MaintainAspectRatioLabel == null)
m_MaintainAspectRatioLabel =
new GUIContent("Maintain Aspect Ratio", maintainAspectRatioProperty.GetTooltip());
EditorGUILayout.PropertyField(maintainAspectRatioProperty, m_MaintainAspectRatioLabel);
// Fixed-number toggle.
var fixedNumberProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_FixedNumberOfSplitScreens));
if (m_EnableFixedNumberOfSplitScreensLabel == null)
m_EnableFixedNumberOfSplitScreensLabel = EditorGUIUtility.TrTextContent("Set Fixed Number", fixedNumberProperty.GetTooltip());
if (fixedNumberProperty.intValue > 0)
m_FixedNumberOfSplitScreensEnabled = true;
m_FixedNumberOfSplitScreensEnabled = EditorGUILayout.Toggle(m_EnableFixedNumberOfSplitScreensLabel,
m_FixedNumberOfSplitScreensEnabled);
if (m_FixedNumberOfSplitScreensEnabled)
{
++EditorGUI.indentLevel;
if (fixedNumberProperty.intValue < 0)
fixedNumberProperty.intValue = 4;
if (m_FixedNumberOfSplitScreensLabel == null)
m_FixedNumberOfSplitScreensLabel = EditorGUIUtility.TrTextContent("Number of Screens",
fixedNumberProperty.tooltip);
EditorGUILayout.PropertyField(fixedNumberProperty, m_FixedNumberOfSplitScreensLabel);
--EditorGUI.indentLevel;
}
else
{
fixedNumberProperty.intValue = -1;
}
// Split-screen area.
var splitScreenAreaProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_SplitScreenRect));
if (m_SplitScreenAreaLabel == null)
m_SplitScreenAreaLabel = new GUIContent("Screen Rectangle", splitScreenAreaProperty.GetTooltip());
EditorGUILayout.PropertyField(splitScreenAreaProperty, m_SplitScreenAreaLabel);
--EditorGUI.indentLevel;
}
private void DoDebugUI()
{
EditorGUILayout.Space();
EditorGUILayout.LabelField(m_DebugLabel, EditorStyles.boldLabel);
EditorGUI.BeginDisabledGroup(true);
var players = PlayerInput.all;
if (players.Count == 0)
{
EditorGUILayout.LabelField("No Players");
}
else
{
foreach (var player in players)
{
var str = player.gameObject.name;
if (player.splitScreenIndex != -1)
str += $" (Screen #{player.splitScreenIndex})";
EditorGUILayout.LabelField("Player #" + player.playerIndex, str);
}
}
EditorGUI.EndDisabledGroup();
}
[SerializeField] private bool m_EventsExpanded;
[SerializeField] private bool m_MaxPlayerCountEnabled;
[SerializeField] private bool m_FixedNumberOfSplitScreensEnabled;
[NonSerialized] private readonly GUIContent m_JoiningGroupLabel = EditorGUIUtility.TrTextContent("Joining");
[NonSerialized] private readonly GUIContent m_SplitScreenGroupLabel = EditorGUIUtility.TrTextContent("Split-Screen");
[NonSerialized] private readonly GUIContent m_EventsLabel = EditorGUIUtility.TrTextContent("Events");
[NonSerialized] private readonly GUIContent m_DebugLabel = EditorGUIUtility.TrTextContent("Debug");
[NonSerialized] private GUIContent m_SendMessagesHelpText;
[NonSerialized] private GUIContent m_BroadcastMessagesHelpText;
[NonSerialized] private GUIContent m_AllowingJoiningLabel;
[NonSerialized] private GUIContent m_SplitScreenLabel;
[NonSerialized] private GUIContent m_MaintainAspectRatioLabel;
[NonSerialized] private GUIContent m_SplitScreenAreaLabel;
[NonSerialized] private GUIContent m_FixedNumberOfSplitScreensLabel;
[NonSerialized] private GUIContent m_EnableMaxPlayerCountLabel;
[NonSerialized] private GUIContent m_EnableFixedNumberOfSplitScreensLabel;
}
}
#endif // UNITY_EDITOR