85 lines
3.3 KiB
C#
85 lines
3.3 KiB
C#
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#if UNITY_EDITOR
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using System;
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namespace UnityEngine.InputSystem.Editor
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{
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#if UNITY_2023_2_OR_NEWER
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[UnityEngine.Analytics.AnalyticInfo(eventName: kEventName, maxEventsPerHour: kMaxEventsPerHour,
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maxNumberOfElements: kMaxNumberOfElements, vendorKey: UnityEngine.InputSystem.InputAnalytics.kVendorKey)]
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#endif // UNITY_2023_2_OR_NEWER
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internal class PlayerInputManagerEditorAnalytic : UnityEngine.InputSystem.InputAnalytics.IInputAnalytic
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{
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public const string kEventName = "input_playerinputmanager_editor_destroyed";
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public const int kMaxEventsPerHour = 100; // default: 1000
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public const int kMaxNumberOfElements = 100; // default: 1000
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public InputAnalytics.InputAnalyticInfo info =>
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new InputAnalytics.InputAnalyticInfo(kEventName, kMaxEventsPerHour, kMaxNumberOfElements);
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private readonly UnityEditor.Editor m_Editor;
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public PlayerInputManagerEditorAnalytic(UnityEditor.Editor editor)
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{
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m_Editor = editor;
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}
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#if UNITY_EDITOR && UNITY_2023_2_OR_NEWER
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public bool TryGatherData(out UnityEngine.Analytics.IAnalytic.IData data, out Exception error)
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#else
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public bool TryGatherData(out InputAnalytics.IInputAnalyticData data, out Exception error)
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#endif
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{
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try
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{
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data = new Data(m_Editor.target as PlayerInputManager);
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error = null;
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}
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catch (Exception e)
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{
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data = null;
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error = e;
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}
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return true;
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}
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internal struct Data : UnityEngine.InputSystem.InputAnalytics.IInputAnalyticData
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{
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public enum PlayerJoinBehavior
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{
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JoinPlayersWhenButtonIsPressed = 0, // default
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JoinPlayersWhenJoinActionIsTriggered = 1,
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JoinPlayersManually = 2
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}
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public InputEditorAnalytics.PlayerNotificationBehavior behavior;
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public PlayerJoinBehavior join_behavior;
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public bool joining_enabled_by_default;
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public int max_player_count;
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public Data(PlayerInputManager value)
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{
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behavior = InputEditorAnalytics.ToNotificationBehavior(value.notificationBehavior);
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join_behavior = ToPlayerJoinBehavior(value.joinBehavior);
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joining_enabled_by_default = value.joiningEnabled;
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max_player_count = value.maxPlayerCount;
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}
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private static PlayerJoinBehavior ToPlayerJoinBehavior(UnityEngine.InputSystem.PlayerJoinBehavior value)
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{
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switch (value)
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{
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case UnityEngine.InputSystem.PlayerJoinBehavior.JoinPlayersWhenButtonIsPressed:
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return PlayerJoinBehavior.JoinPlayersWhenButtonIsPressed;
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case UnityEngine.InputSystem.PlayerJoinBehavior.JoinPlayersWhenJoinActionIsTriggered:
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return PlayerJoinBehavior.JoinPlayersWhenJoinActionIsTriggered;
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case UnityEngine.InputSystem.PlayerJoinBehavior.JoinPlayersManually:
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return PlayerJoinBehavior.JoinPlayersManually;
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default:
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throw new ArgumentOutOfRangeException(nameof(value));
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}
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}
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}
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}
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}
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#endif
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