UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections/UnsafeAtomicCounter.cs

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2024-10-27 10:53:47 +03:00
using System.Threading;
using Unity.Mathematics;
namespace Unity.Collections.LowLevel.Unsafe
{
/// <summary>
/// A 32-bit atomic counter.
/// </summary>
/// <remarks>Rather than have its own int, a counter *points* to an int. This arrangement lets counters in different jobs share reference to the same underlying int.</remarks>
[GenerateTestsForBurstCompatibility]
public unsafe struct UnsafeAtomicCounter32
{
/// <summary>
/// The int that is modified by this counter.
/// </summary>
/// <value>The int that is modified by this counter.</value>
public int* Counter;
/// <summary>
/// Initializes and returns an instance of UnsafeAtomicCounter32.
/// </summary>
/// <param name="ptr">A pointer to the int to be modified by this counter.</param>
public UnsafeAtomicCounter32(void* ptr)
{
Counter = (int*)ptr;
}
/// <summary>
/// Non-atomically sets this counter to a value.
/// </summary>
/// <param name="value">The value to set. Defaults to 0</param>
public void Reset(int value = 0)
{
*Counter = value;
}
/// <summary>
/// Atomically adds a value to this counter.
/// </summary>
/// <param name="value">The value to add.</param>
/// <returns>The original value before the add.</returns>
public int Add(int value)
{
return Interlocked.Add(ref UnsafeUtility.AsRef<int>(Counter), value) - value;
}
/// <summary>
/// Atomically subtracts a value from this counter.
/// </summary>
/// <param name="value">The value to subtract.</param>
/// <returns>The original value before the subtract.</returns>
public int Sub(int value) => Add(-value);
/// <summary>
/// Atomically adds a value to this counter. The result will not be greater than a maximum value.
/// </summary>
/// <param name="value">The value to add to this counter.</param>
/// <param name="max">The maximum which the result will not be greater than.</param>
/// <returns>The original value before the add.</returns>
public int AddSat(int value, int max = int.MaxValue)
{
int oldVal;
int newVal = *Counter;
do
{
oldVal = newVal;
newVal = newVal >= max ? max : math.min(max, newVal + value);
newVal = Interlocked.CompareExchange(ref UnsafeUtility.AsRef<int>(Counter), newVal, oldVal);
}
while (oldVal != newVal && oldVal != max);
return oldVal;
}
/// <summary>
/// Atomically subtracts a value from this counter. The result will not be less than a minimum value.
/// </summary>
/// <param name="value">The value to subtract from this counter.</param>
/// <param name="min">The minimum which the result will not be less than.</param>
/// <returns>The original value before the subtract.</returns>
public int SubSat(int value, int min = int.MinValue)
{
int oldVal;
int newVal = *Counter;
do
{
oldVal = newVal;
newVal = newVal <= min ? min : math.max(min, newVal - value);
newVal = Interlocked.CompareExchange(ref UnsafeUtility.AsRef<int>(Counter), newVal, oldVal);
}
while (oldVal != newVal && oldVal != min);
return oldVal;
}
}
/// <summary>
/// A 64-bit atomic counter.
/// </summary>
/// <remarks>Rather than have its own long, a counter *points* to a long. This arrangement lets counters in different jobs share reference to the same underlying long.</remarks>
[GenerateTestsForBurstCompatibility]
public unsafe struct UnsafeAtomicCounter64
{
/// <summary>
/// The long that is modified by this counter.
/// </summary>
/// <value>The long that is modified by this counter.</value>
public long* Counter;
/// <summary>
/// Initializes and returns an instance of UnsafeAtomicCounter64.
/// </summary>
/// <param name="ptr">A pointer to the long to be modified by this counter.</param>
public UnsafeAtomicCounter64(void* ptr)
{
Counter = (long*)ptr;
}
/// <summary>
/// Non-atomically sets this counter to a value.
/// </summary>
/// <param name="value">The value to set. Defaults to 0</param>
public void Reset(long value = 0)
{
*Counter = value;
}
/// <summary>
/// Atomically adds a value to this counter.
/// </summary>
/// <param name="value">The value to add.</param>
/// <returns>The original value before the add.</returns>
public long Add(long value)
{
return Interlocked.Add(ref UnsafeUtility.AsRef<long>(Counter), value) - value;
}
/// <summary>
/// Atomically subtracts a value from this counter.
/// </summary>
/// <param name="value">The value to subtract.</param>
/// <returns>The original value before the subtract.</returns>
public long Sub(long value) => Add(-value);
/// <summary>
/// Atomically adds a value to this counter. The result will not be greater than a maximum value.
/// </summary>
/// <param name="value">The value to add to this counter.</param>
/// <param name="max">The maximum which the result will not be greater than.</param>
/// <returns>The original value before the add.</returns>
public long AddSat(long value, long max = long.MaxValue)
{
long oldVal;
long newVal = *Counter;
do
{
oldVal = newVal;
newVal = newVal >= max ? max : math.min(max, newVal + value);
newVal = Interlocked.CompareExchange(ref UnsafeUtility.AsRef<long>(Counter), newVal, oldVal);
}
while (oldVal != newVal && oldVal != max);
return oldVal;
}
/// <summary>
/// Atomically subtracts a value from this counter. The result will not be less than a minimum value.
/// </summary>
/// <param name="value">The value to subtract from this counter.</param>
/// <param name="min">The minimum which the result will not be less than.</param>
/// <returns>The original value before the subtract.</returns>
public long SubSat(long value, long min = long.MinValue)
{
long oldVal;
long newVal = *Counter;
do
{
oldVal = newVal;
newVal = newVal <= min ? min : math.max(min, newVal - value);
newVal = Interlocked.CompareExchange(ref UnsafeUtility.AsRef<long>(Counter), newVal, oldVal);
}
while (oldVal != newVal && oldVal != min);
return oldVal;
}
}
}