UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections/NativeArrayExtensions.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Diagnostics;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Burst;
using static Unity.Collections.AllocatorManager;
namespace Unity.Collections
{
/// <summary>
/// Extension methods for NativeArray.
/// </summary>
[GenerateTestsForBurstCompatibility]
public unsafe static class NativeArrayExtensions
{
/// <summary>
/// Provides a Burst compatible id for NativeArray<typeparamref name="T"/> types. Used by the Job Safety System.
/// </summary>
/// <typeparam name="T"></typeparam>
public struct NativeArrayStaticId<T>
where T : unmanaged
{
internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeArray<T>>();
}
/// <summary>
/// Returns true if a particular value is present in this array.
/// </summary>
/// <typeparam name="T">The type of elements in this array.</typeparam>
/// <typeparam name="U">The value type.</typeparam>
/// <param name="array">The array to search.</param>
/// <param name="value">The value to locate.</param>
/// <returns>True if the value is present in this array.</returns>
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static bool Contains<T, U>(this NativeArray<T> array, U value) where T : unmanaged, IEquatable<U>
{
return IndexOf<T, U>(array.GetUnsafeReadOnlyPtr(), array.Length, value) != -1;
}
/// <summary>
/// Finds the index of the first occurrence of a particular value in this array.
/// </summary>
/// <typeparam name="T">The type of elements in this array.</typeparam>
/// <typeparam name="U">The value type.</typeparam>
/// <param name="array">The array to search.</param>
/// <param name="value">The value to locate.</param>
/// <returns>The index of the first occurrence of the value in this array. Returns -1 if no occurrence is found.</returns>
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static int IndexOf<T, U>(this NativeArray<T> array, U value) where T : unmanaged, IEquatable<U>
{
return IndexOf<T, U>(array.GetUnsafeReadOnlyPtr(), array.Length, value);
}
/// <summary>
/// Returns true if a particular value is present in this array.
/// </summary>
/// <typeparam name="T">The type of elements in this array.</typeparam>
/// <typeparam name="U">The value type.</typeparam>
/// <param name="array">The array to search.</param>
/// <param name="value">The value to locate.</param>
/// <returns>True if the value is present in this array.</returns>
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static bool Contains<T, U>(this NativeArray<T>.ReadOnly array, U value) where T : unmanaged, IEquatable<U>
{
return IndexOf<T, U>(array.GetUnsafeReadOnlyPtr(), array.m_Length, value) != -1;
}
/// <summary>
/// Finds the index of the first occurrence of a particular value in this array.
/// </summary>
/// <typeparam name="T">The type of elements in this array.</typeparam>
/// <typeparam name="U">The type of value to locate.</typeparam>
/// <param name="array">The array to search.</param>
/// <param name="value">The value to locate.</param>
/// <returns>The index of the first occurrence of the value in this array. Returns -1 if no occurrence is found.</returns>
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static int IndexOf<T, U>(this NativeArray<T>.ReadOnly array, U value) where T : unmanaged, IEquatable<U>
{
return IndexOf<T, U>(array.GetUnsafeReadOnlyPtr(), array.m_Length, value);
}
/// <summary>
/// Returns true if a particular value is present in a buffer.
/// </summary>
/// <typeparam name="T">The type of elements in the buffer.</typeparam>
/// <typeparam name="U">The value type.</typeparam>
/// <param name="ptr">The buffer.</param>
/// <param name="length">Number of elements in the buffer.</param>
/// <param name="value">The value to locate.</param>
/// <returns>True if the value is present in the buffer.</returns>
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static bool Contains<T, U>(void* ptr, int length, U value) where T : unmanaged, IEquatable<U>
{
return IndexOf<T, U>(ptr, length, value) != -1;
}
/// <summary>
/// Finds the index of the first occurrence of a particular value in a buffer.
/// </summary>
/// <typeparam name="T">The type of elements in the buffer.</typeparam>
/// <typeparam name="U">The value type.</typeparam>
/// <param name="ptr">A buffer.</param>
/// <param name="length">Number of elements in the buffer.</param>
/// <param name="value">The value to locate.</param>
/// <returns>The index of the first occurrence of the value in the buffer. Returns -1 if no occurrence is found.</returns>
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static int IndexOf<T, U>(void* ptr, int length, U value) where T : unmanaged, IEquatable<U>
{
for (int i = 0; i != length; i++)
{
if (UnsafeUtility.ReadArrayElement<T>(ptr, i).Equals(value))
return i;
}
return -1;
}
/// <summary>
/// Copies all elements of specified container to array.
/// </summary>
/// <typeparam name="T">The type of elements in this container.</typeparam>
/// <param name="container">Container to copy to.</param>
/// <param name="other">An container to copy into this array.</param>
/// <exception cref="ArgumentException">Thrown if the array and container have unequal length.</exception>
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new[] { typeof(int) })]
public static void CopyFrom<T>(this ref NativeArray<T> container, NativeList<T> other)
where T : unmanaged, IEquatable<T>
{
container.CopyFrom(other.AsArray());
}
/// <summary>
/// Copies all elements of specified container to array.
/// </summary>
/// <typeparam name="T">The type of elements in this container.</typeparam>
/// <param name="container">Container to copy to.</param>
/// <param name="other">An container to copy into this array.</param>
/// <exception cref="ArgumentException">Thrown if the array and container have unequal length.</exception>
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new[] { typeof(int) })]
public static void CopyFrom<T>(this ref NativeArray<T> container, in NativeHashSet<T> other)
where T : unmanaged, IEquatable<T>
{
using (var array = other.ToNativeArray(Allocator.TempJob))
{
container.CopyFrom(array);
}
}
/// <summary>
/// Copies all elements of specified container to array.
/// </summary>
/// <typeparam name="T">The type of elements in this container.</typeparam>
/// <param name="container">Container to copy to.</param>
/// <param name="other">An container to copy into this array.</param>
/// <exception cref="ArgumentException">Thrown if the array and container have unequal length.</exception>
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new[] { typeof(int) })]
public static void CopyFrom<T>(this ref NativeArray<T> container, in UnsafeHashSet<T> other)
where T : unmanaged, IEquatable<T>
{
using (var array = other.ToNativeArray(Allocator.TempJob))
{
container.CopyFrom(array);
}
}
/// <summary>
/// Returns the reinterpretation of this array into another kind of NativeArray.
/// See [Array reinterpretation](https://docs.unity3d.com/Packages/com.unity.collections@latest?subfolder=/manual/allocation.html#array-reinterpretation).
/// </summary>
/// <param name="array">The array to reinterpret.</param>
/// <typeparam name="T">Type of elements in the array.</typeparam>
/// <typeparam name="U">Type of elements in the reinterpreted array.</typeparam>
/// <returns>The reinterpretation of this array into another kind of NativeArray.</returns>
/// <exception cref="InvalidOperationException">Thrown if this array's capacity cannot be evenly divided by `sizeof(U)`.</exception>
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static NativeArray<U> Reinterpret<T, U>(this NativeArray<T> array)
where U : unmanaged
where T : unmanaged
{
var tSize = UnsafeUtility.SizeOf<T>();
var uSize = UnsafeUtility.SizeOf<U>();
var byteLen = ((long)array.Length) * tSize;
var uLen = byteLen / uSize;
CheckReinterpretSize<T, U>(ref array);
var ptr = NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(array);
var result = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<U>(ptr, (int)uLen, Allocator.None);
#if ENABLE_UNITY_COLLECTIONS_CHECKS
var handle = NativeArrayUnsafeUtility.GetAtomicSafetyHandle(array);
NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref result, handle);
#endif
return result;
}
/// <summary>
/// Returns true if this array and another have equal length and content.
/// </summary>
/// <typeparam name="T">The type of the source array's elements.</typeparam>
/// <param name="container">The array to compare for equality.</param>
/// <param name="other">The other array to compare for equality.</param>
/// <returns>True if the arrays have equal length and content.</returns>
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int) })]
public static bool ArraysEqual<T>(this NativeArray<T> container, NativeArray<T> other)
where T : unmanaged, IEquatable<T>
{
if (container.Length != other.Length)
return false;
for (int i = 0; i != container.Length; i++)
{
if (!container[i].Equals(other[i]))
return false;
}
return true;
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS"), Conditional("UNITY_DOTS_DEBUG")]
static void CheckReinterpretSize<T, U>(ref NativeArray<T> array)
where U : unmanaged
where T : unmanaged
{
var tSize = UnsafeUtility.SizeOf<T>();
var uSize = UnsafeUtility.SizeOf<U>();
var byteLen = ((long)array.Length) * tSize;
var uLen = byteLen / uSize;
if (uLen * uSize != byteLen)
{
throw new InvalidOperationException($"Types {typeof(T)} (array length {array.Length}) and {typeof(U)} cannot be aliased due to size constraints. The size of the types and lengths involved must line up.");
}
}
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new[] { typeof(int) })]
internal static void Initialize<T>(ref this NativeArray<T> array,
int length,
AllocatorManager.AllocatorHandle allocator,
NativeArrayOptions options = NativeArrayOptions.ClearMemory)
where T : unmanaged
{
AllocatorHandle handle = allocator;
array = default;
array.m_Buffer = handle.AllocateStruct(default(T), length);
array.m_Length = length;
array.m_AllocatorLabel = allocator.IsAutoDispose ? Allocator.None : allocator.ToAllocator;
if (options == NativeArrayOptions.ClearMemory)
{
UnsafeUtility.MemClear(array.m_Buffer, array.m_Length * UnsafeUtility.SizeOf<T>());
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
array.m_MinIndex = 0;
array.m_MaxIndex = length - 1;
array.m_Safety = CollectionHelper.CreateSafetyHandle(allocator);
CollectionHelper.SetStaticSafetyId<NativeArray<T>>(ref array.m_Safety, ref NativeArrayStaticId<T>.s_staticSafetyId.Data);
handle.AddSafetyHandle(array.m_Safety);
#endif
}
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new[] { typeof(int), typeof(AllocatorManager.AllocatorHandle) })]
internal static void Initialize<T, U>(ref this NativeArray<T> array,
int length,
ref U allocator,
NativeArrayOptions options = NativeArrayOptions.ClearMemory)
where T : unmanaged
where U : unmanaged, AllocatorManager.IAllocator
{
array = default;
array.m_Buffer = allocator.AllocateStruct(default(T), length);
array.m_Length = length;
array.m_AllocatorLabel = allocator.IsAutoDispose ? Allocator.None : allocator.ToAllocator;
if (options == NativeArrayOptions.ClearMemory)
{
UnsafeUtility.MemClear(array.m_Buffer, array.m_Length * UnsafeUtility.SizeOf<T>());
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
array.m_MinIndex = 0;
array.m_MaxIndex = length - 1;
array.m_Safety = CollectionHelper.CreateSafetyHandle(allocator.ToAllocator);
CollectionHelper.SetStaticSafetyId<NativeArray<T>>(ref array.m_Safety, ref NativeArrayStaticId<T>.s_staticSafetyId.Data);
allocator.Handle.AddSafetyHandle(array.m_Safety);
#endif
}
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new[] { typeof(int) })]
internal static void DisposeCheckAllocator<T>(ref this NativeArray<T> array)
where T : unmanaged
{
if (array.m_Buffer == null)
{
throw new ObjectDisposedException("The NativeArray is already disposed.");
}
if (!AllocatorManager.IsCustomAllocator(array.m_AllocatorLabel))
{
array.Dispose();
}
else
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.DisposeHandle(ref array.m_Safety);
#endif
AllocatorManager.Free(array.m_AllocatorLabel, array.m_Buffer);
array.m_AllocatorLabel = Allocator.Invalid;
array.m_Buffer = null;
}
}
}
}