UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/UI/UIElements/UIElementsExtensions.cs

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2024-10-27 10:53:47 +03:00
using System.IO;
using UnityEditor;
using UnityEngine.UIElements;
using PlasticGui;
using Unity.PlasticSCM.Editor.AssetUtils;
namespace Unity.PlasticSCM.Editor.UI.UIElements
{
internal static class UIElementsExtensions
{
internal static void LoadLayout(
this VisualElement element,
string className)
{
string uxmlRelativePath = Path.Combine(
AssetsPath.GetLayoutsFolderRelativePath(),
string.Format("{0}.uxml", className));
VisualTreeAsset visualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
uxmlRelativePath);
if (visualTree == null)
{
UnityEngine.Debug.LogErrorFormat(
"Layout {0} not found at path {1}",
className,
uxmlRelativePath);
return;
}
visualTree.CloneTree(element);
}
internal static void LoadStyle(
this VisualElement element,
string className)
{
string ussRelativePath = Path.Combine(
AssetsPath.GetStylesFolderRelativePath(),
string.Format("{0}.uss", className));
StyleSheet sheet = AssetDatabase.LoadAssetAtPath<StyleSheet>(
ussRelativePath);
if (sheet != null)
{
element.styleSheets.Add(sheet);
}
string ussSkinRelativePath = Path.Combine(
AssetsPath.GetStylesFolderRelativePath(),
string.Format("{0}.{1}.uss",
className, EditorGUIUtility.isProSkin ? "dark" : "light"));
StyleSheet skinSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>(
ussSkinRelativePath);
if (skinSheet == null)
return;
element.styleSheets.Add(skinSheet);
}
internal static void FocusOnceLoaded(
this TextField elem)
{
// Really weird behavior from UIElements, apperently in order
// to focus a text field you have to wait for it to attach to
// the panel and then focus it's TextInputBaseField child
// control rather than the TextField itself. For more see:
// https://forum.unity.com/threads/focus-doesnt-seem-to-work.901130/
elem.RegisterCallback<AttachToPanelEvent>(
_ => elem.Q(TextInputBaseField<string>.textInputUssName).Focus());
}
internal static void FocusWorkaround(this TextField textField)
{
// https://issuetracker.unity3d.com/issues/uielements-textfield-is-not-focused-and-you-are-not-able-to-type-in-characters-when-using-focus-method
textField.Q("unity-text-input").Focus();
}
internal static void SetControlImage(
this VisualElement element,
string name,
Images.Name imageName)
{
Image imageElem = element.Query<Image>(name).First();
imageElem.image = Images.GetImage(imageName);
}
internal static void SetControlText<T>(
this VisualElement element,
string name, PlasticLocalization.Name fieldName,
params string[] format) where T : VisualElement
{
dynamic control = element.Query<T>(name).First();
string str = PlasticLocalization.GetString(fieldName);
control.text = format.Length > 0 ? string.Format(str, format) : str;
}
internal static void SetControlLabel<T>(
this VisualElement element,
string name, PlasticLocalization.Name fieldName) where T : VisualElement
{
dynamic control = element.Query<T>(name).First();
control.label = PlasticLocalization.GetString(fieldName);
}
}
}