42 lines
1.6 KiB
Markdown
42 lines
1.6 KiB
Markdown
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# Glossary
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## General terms
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### Project
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In Unity, you use a project to design and develop a game. A project stores all of the files related to a game, such as the asset and **Scene** files. See [2D or 3D projects](https://docs.unity3d.com/Manual/2Dor3D.html).
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### Version Control
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A system for managing changes to a set of files. You can use Unity in conjunction with most **version control** tools, including **Unity Version Control** and **Perforce**. See [Version Control](https://docs.unity3d.com/Manual/VersionControl.html).
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### Ignore file
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A special file used in many **Version Control** Systems which specifies files to be excluded from **version control**. In Unity projects, several folders should be excluded from **version control**.
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### Repository
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A shared history of changes made to the project's files, saved on a server.
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### Workspace
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Your local copy of the repository, interacting with the version control system. It's where you download the project's files, make the required changes and perform checkins.
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### Check-in
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Check-in is the act of submitting changes from your workspace to the shared repository. You can enter a comment before checking in your changes.
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## Unity Version Control terms
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### Developer Workflow
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Developers have access to the branch explorer directly from inside Unity and easily switch branches.
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### Gluon Workflow
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Artists can take advantage of the Gluon visualized interface and workflow from inside Unity.
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### Organization
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The organization handles different sets of repositories in the Cloud. Inside the organization, you can create as many repositories as you need.
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