UnityGame/Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll.mvfrm

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2024-10-27 10:53:47 +03:00
MaterialQuality
Utilities
MaterialQualityUtilities
IBaseRenderGraphBuilder
UnityEngine
Experimental
Rendering
RenderGraphModule
IComputeRenderGraphBuilder
IUnsafeRenderGraphBuilder
IRasterRenderGraphBuilder
IRenderGraphRecorder
RenderGraph
DepthAccess
AccessFlags
InternalRenderGraphContext
RenderGraphContext
RasterGraphContext
ComputeGraphContext
UnsafeGraphContext
RenderGraphParameters
BaseRenderFunc<,>
RenderGraphProfilingScope
RenderGraphBuilder
RenderGraphDefaultResources
RayTracingAccelerationStructureHandle
RayTracingAccelerationStructureDesc
BufferHandle
RenderTargetInfo
RendererListHandle
TextureHandle
RenderObjectsPass
UnityEngine
Experimental
Rendering
Universal
RenderQueueType
RenderObjects
AssetModificationProcessor
Sysroot
UnityEditor
LinuxStandalone
ChannelClient
Unity
MPE
ChannelClientScope
ChannelService
ChannelScope
EventDataSerialization
EventService
RoleProviderAttribute
ProcessEvent
ProcessLevel
ProcessState
RoleCapability
ChannelInfo
ChannelClientInfo
ProcessService
NavMeshBuilder
NavMeshVisualizationSettings
PrefabStage
Experimental
SceneManagement
PrefabStageUtility
AssetImportContext
AssetImporters
SpriteImportData
TextureGenerationOutput
SourceTextureInformation
TextureGenerationSettings
TextureGenerator
CollectImportedDependenciesAttribute
FBXMaterialDescriptionPreprocessor
SketchupMaterialDescriptionPreprocessor
ThreeDSMaterialDescriptionPreprocessor
AssetImporterEditor
AssetImporterEditorPostProcessAsset
ScriptedImporterEditor
ScriptedImporter
ScriptedImporterAttribute
EditorToolbarDropdownToggle
UnityEditor
Overlays
BrushGUIEditFlags
UnityEditor
Experimental
TerrainAPI
RepaintFlags
IOnPaint
IOnSceneGUI
IOnInspectorGUI
TerrainPaintTool<>
TerrainToolShortcutContext
TerrainInspectorUtility
TerrainPaintUtilityEditor
ObstacleAvoidanceType
UnityEngine
NavMeshAgent
NavMeshObstacleShape
NavMeshObstacle
OffMeshLinkType
OffMeshLinkData
OffMeshLink
NavMeshHit
NavMeshTriangulation
NavMesh
NavMeshPathStatus
NavMeshPath
AvatarMaskBodyPart
UnityEditor
Animations
AvatarMask
IAnimationJob
UnityEngine
Experimental
IAnimationJobPlayable
IAnimationWindowPreview
AnimationHumanStream
AnimationScriptPlayable
AnimationStream
TransformStreamHandle
PropertyStreamHandle
TransformSceneHandle
PropertySceneHandle
AnimationSceneHandleUtility
AnimationStreamHandleUtility
CustomStreamPropertyType
AnimatorJobExtensions
MuscleHandle
ExpressionEvaluator
UnityEditor
NumericFieldDraggerUtility
Profiler
UnityEngine
PhotoCaptureFileOutputFormat
XR
WSA
WebCam
PhotoCapture
PhotoCaptureFrame
VideoCapture
CapturePixelFormat
WebCamMode
CameraParameters
PlayerLoopSystemInternal
Experimental
LowLevel
PlayerLoopSystem
PlayerLoop
Initialization
EarlyUpdate
FixedUpdate
PreUpdate
Update
PreLateUpdate
PostLateUpdate
ConnectionTarget
Networking
PlayerConnection
IConnectionState
VertexAttribute
Rendering
LightUnit
HighDefinition
RenderingThreadingMode
RayTracingSubMeshFlags
RayTracingInstanceCullingFlags
RayTracingInstanceCullingTest
RayTracingInstanceCullingShaderTagConfig
RayTracingInstanceMaterialConfig
RayTracingInstanceCullingMaterialTest
RayTracingInstanceTriangleCullingConfig
RayTracingSubMeshFlagsConfig
RayTracingInstanceCullingConfig
RayTracingInstanceMaterialCRC
RayTracingInstanceCullingResults
RayTracingMeshInstanceConfig
RayTracingAccelerationStructure
RendererList
RendererUtils
RendererListStatus
RayTracingShader
PixelPerfectRendering
U2D
SpriteBone
LocalizationAsset
UnityEditor
SpriteShapeParameters
UnityEngine
Experimental
U2D
SpriteShapeSegment
SpriteShapeRenderer
SpriteShapeMetaData
ShapeControlPoint
AngleRangeInfo
SpriteShapeUtility
TerrainCallbacks
UnityEngine
Experimental
TerrainAPI
TerrainUtility
BrushTransform
PaintContext
TerrainPaintUtility
BaseCompositeField<,,>
UnityEditor
UIElements
BasePopupField<,>
BoundsField
BoundsIntField
RectField
RectIntField
Vector2Field
Vector3Field
Vector4Field
Vector2IntField
Vector3IntField
DoubleField
EnumField
FloatField
Hash128Field
IntegerField
LongField
PopupField<>
ProgressBar
DeltaSpeed
IValueField<>
TextValueField<>
TextValueFieldTraits<,>
BaseFieldMouseDragger
FieldMouseDragger<>