UnityGame/Logs/AssetImportWorker1-prev.log

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2024-10-27 10:53:47 +03:00
Using pre-set license
Built from '6000.0/staging' branch; Version is '6000.0.23f1 (1c4764c07fb4) revision 1853284'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'ru' Physical Memory: 16252 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
D:\6000.0.23f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
D:/GitHub/Maze_Game/My project
-logFile
Logs/AssetImportWorker1.log
-srvPort
65390
-job-worker-count
7
-background-job-worker-count
8
-asset-garbage-collectors
1
Successfully changed project path to: D:/GitHub/Maze_Game/My project
D:/GitHub/Maze_Game/My project
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [26036] Target information:
Player connection [26036] * "[IP] 192.168.1.63 [Port] 0 [Flags] 2 [Guid] 4283697992 [EditorId] 4283697992 [Version] 1048832 [Id] WindowsEditor(7,Ghoul) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [26036] * "[IP] 172.22.32.1 [Port] 0 [Flags] 2 [Guid] 4283697992 [EditorId] 4283697992 [Version] 1048832 [Id] WindowsEditor(7,Ghoul) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Unable to join player connection multicast group (err: 10013).
Player connection [26036] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.23f1 (1c4764c07fb4)
[Subsystems] Discovering subsystems at path D:/6000.0.23f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/GitHub/Maze_Game/My project/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3070 Ti (ID=0x2482)
Vendor: NVIDIA
VRAM: 8018 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'D:/6000.0.23f1/Editor/Data/Managed'
Mono path[1] = 'D:/6000.0.23f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/6000.0.23f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56988
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/6000.0.23f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: D:/6000.0.23f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: D:/6000.0.23f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Registered in 0.002624 seconds.
- Loaded All Assemblies, in 0.336 seconds
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.319 seconds
Domain Reload Profiling: 655ms
BeginReloadAssembly (105ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (147ms)
LoadAssemblies (105ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (144ms)
TypeCache.Refresh (142ms)
TypeCache.ScanAssembly (132ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (319ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (278ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (53ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (5ms)
ProcessInitializeOnLoadAttributes (162ms)
ProcessInitializeOnLoadMethodAttributes (50ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.778 seconds
Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.814 seconds
Domain Reload Profiling: 1592ms
BeginReloadAssembly (312ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (24ms)
RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (28ms)
LoadAllAssembliesAndSetupDomain (398ms)
LoadAssemblies (256ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (227ms)
TypeCache.Refresh (163ms)
TypeCache.ScanAssembly (150ms)
BuildScriptInfoCaches (52ms)
ResolveRequiredComponents (10ms)
FinalizeReload (815ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (604ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (41ms)
ProcessInitializeOnLoadAttributes (486ms)
ProcessInitializeOnLoadMethodAttributes (57ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 0.67 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 202 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5908 unused Assets / (4.3 MB). Loaded Objects now: 6724.
Memory consumption went from 199.1 MB to 194.8 MB.
Total: 7.129500 ms (FindLiveObjects: 0.415600 ms CreateObjectMapping: 0.356600 ms MarkObjects: 4.266500 ms DeleteObjects: 2.089900 ms)
========================================================================
Received Import Request.
Time since last request: 27012.811218 seconds.
path: Assets/Prefabs/FloorMaze/Anotheer/FloorPrefab1 2.prefab
artifactKey: Guid(00a20873af5babb4e97033a9178df8e3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/FloorMaze/Anotheer/FloorPrefab1 2.prefab using Guid(00a20873af5babb4e97033a9178df8e3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e900864e72edd648628516f387348e1a') in 0.4193829 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 62
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.546 seconds
Refreshing native plugins compatible for Editor in 0.60 ms, found 3 plugins.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.801 seconds
Domain Reload Profiling: 1349ms
BeginReloadAssembly (183ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (44ms)
RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (19ms)
LoadAllAssembliesAndSetupDomain (308ms)
LoadAssemblies (248ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (149ms)
TypeCache.Refresh (5ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (127ms)
ResolveRequiredComponents (13ms)
FinalizeReload (801ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (565ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (47ms)
ProcessInitializeOnLoadAttributes (459ms)
ProcessInitializeOnLoadMethodAttributes (40ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Refreshing native plugins compatible for Editor in 0.69 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5906 unused Assets / (4.2 MB). Loaded Objects now: 6772.
Memory consumption went from 186.2 MB to 182.0 MB.
Total: 6.701900 ms (FindLiveObjects: 0.423100 ms CreateObjectMapping: 0.401700 ms MarkObjects: 4.268900 ms DeleteObjects: 1.607200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportWorkerClient::OnTransportError - code=10054 error=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.