UnityGame/Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Flow/Plugin/BoltFlowConfiguration.cs

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2024-10-27 10:53:47 +03:00
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
public sealed class BoltFlowConfiguration : PluginConfiguration
{
private BoltFlowConfiguration(BoltFlow plugin) : base(plugin) { }
public override string header => "Script Graphs";
/// <summary>
/// (Experimental) Whether the node database should be incrementally updated
/// whenever a codebase change is detected.
/// </summary>
[EditorPref, RenamedFrom("updateUnitsAutomatically")]
public bool updateNodesAutomatically { get; set; } = false;
/// <summary>
/// Whether predictive debugging should warn about null value inputs.
/// Note that in some cases, this setting may report false positives.
/// </summary>
[EditorPref]
public bool predictPotentialNullReferences { get; set; } = true;
/// <summary>
/// Whether predictive debugging should warn about missing components.
/// Note that in some cases, this setting may report false positives.
/// </summary>
[EditorPref]
public bool predictPotentialMissingComponents { get; set; } = true;
/// <summary>
/// Whether values should be shown on flow graph connections.
/// </summary>
[EditorPref]
public bool showConnectionValues { get; set; } = true;
/// <summary>
/// Whether predictable values should be shown on flow graph connections.
/// </summary>
[EditorPref]
public bool predictConnectionValues { get; set; } = false;
/// <summary>
/// Whether labels should be hidden on ports when the value can be deduced from the context.
/// Disabling will make nodes more explicit but less compact.
/// </summary>
[EditorPref]
public bool hidePortLabels { get; set; } = true;
/// <summary>
/// Whether active control connections should show a droplet animation.
/// </summary>
[EditorPref]
public bool animateControlConnections { get; set; } = true;
/// <summary>
/// Whether active value connections should show a droplet animation.
/// </summary>
[EditorPref]
public bool animateValueConnections { get; set; } = true;
/// <summary>
/// When active, right-clicking a flow graph will skip the context menu
/// and instantly open the fuzzy finder. To open the context menu, hold shift.
/// </summary>
[EditorPref]
public bool skipContextMenu { get; set; } = false;
[ProjectSetting(visible = false, resettable = false)]
public HashSet<string> favoriteUnitOptions { get; set; } = new HashSet<string>();
}
}