UnityGame/Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Flow/FlowGraphContext.cs

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2024-10-27 10:53:47 +03:00
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[GraphContext(typeof(FlowGraph))]
public class FlowGraphContext : GraphContext<FlowGraph, FlowCanvas>
{
public FlowGraphContext(GraphReference reference) : base(reference) { }
public override string windowTitle => "Script Graph";
protected override IEnumerable<ISidebarPanelContent> SidebarPanels()
{
yield return new GraphInspectorPanel(this);
yield return new VariablesPanel(this);
}
}
}