UnityGame/Library/PackageCache/com.unity.timeline/Runtime/Events/Signals/SignalAsset.cs

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2024-10-27 10:53:47 +03:00
using System;
using UnityEngine;
namespace UnityEngine.Timeline
{
/// <summary>
/// An asset representing an emitted signal. A SignalAsset connects a SignalEmitter with a SignalReceiver.
/// </summary>
/// <seealso cref="UnityEngine.Timeline.SignalEmitter"/>
/// <seealso cref="UnityEngine.Timeline.SignalReceiver"/>
[AssetFileNameExtension("signal")]
[TimelineHelpURL(typeof(SignalAsset))]
public class SignalAsset : ScriptableObject
{
internal static event Action<SignalAsset> OnEnableCallback;
void OnEnable()
{
if (OnEnableCallback != null)
OnEnableCallback(this);
}
}
}