55 lines
2.3 KiB
C#
55 lines
2.3 KiB
C#
|
using System;
|
||
|
|
||
|
namespace UnityEngine.Rendering.Universal
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// A volume component that holds settings for the Lens Distortion effect.
|
||
|
/// </summary>
|
||
|
[Serializable, VolumeComponentMenu("Post-processing/Lens Distortion")]
|
||
|
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
|
||
|
[URPHelpURL("Post-Processing-Lens-Distortion")]
|
||
|
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Total distortion amount.
|
||
|
/// </summary>
|
||
|
[Tooltip("Total distortion amount.")]
|
||
|
public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, -1f, 1f);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.
|
||
|
/// </summary>
|
||
|
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
|
||
|
public ClampedFloatParameter xMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.
|
||
|
/// </summary>
|
||
|
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
|
||
|
public ClampedFloatParameter yMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Distortion center point. 0.5,0.5 is center of the screen
|
||
|
/// </summary>
|
||
|
[Tooltip("Distortion center point. 0.5,0.5 is center of the screen.")]
|
||
|
public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f));
|
||
|
|
||
|
/// <summary>
|
||
|
/// Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high \"Intensity.\"
|
||
|
/// </summary>
|
||
|
[Tooltip("Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high \"Intensity.\"")]
|
||
|
public ClampedFloatParameter scale = new ClampedFloatParameter(1f, 0.01f, 5f);
|
||
|
|
||
|
/// <inheritdoc/>
|
||
|
public bool IsActive()
|
||
|
{
|
||
|
return Mathf.Abs(intensity.value) > 0
|
||
|
&& (xMultiplier.value > 0f || yMultiplier.value > 0f);
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc/>
|
||
|
[Obsolete("Unused #from(2023.1)", false)]
|
||
|
public bool IsTileCompatible() => false;
|
||
|
}
|
||
|
}
|