UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections/UnsafeRingQueue.cs

297 lines
9.6 KiB
C#
Raw Permalink Normal View History

2024-10-27 10:53:47 +03:00
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using Unity.Jobs;
using System.Runtime.InteropServices;
namespace Unity.Collections.LowLevel.Unsafe
{
/// <summary>
/// A fixed-size circular buffer.
/// </summary>
/// <typeparam name="T">The type of the elements.</typeparam>
[DebuggerDisplay("Length = {Length}, Capacity = {Capacity}, IsCreated = {IsCreated}, IsEmpty = {IsEmpty}")]
[DebuggerTypeProxy(typeof(UnsafeRingQueueDebugView<>))]
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int) })]
[StructLayout(LayoutKind.Sequential)]
public unsafe struct UnsafeRingQueue<T>
: INativeDisposable
where T : unmanaged
{
/// <summary>
/// The internal buffer where the content is stored.
/// </summary>
/// <value>The internal buffer where the content is stored.</value>
[NativeDisableUnsafePtrRestriction]
public T* Ptr;
/// <summary>
/// The allocator used to create the internal buffer.
/// </summary>
/// <value>The allocator used to create the internal buffer.</value>
public AllocatorManager.AllocatorHandle Allocator;
internal readonly int m_Capacity;
internal int m_Filled;
internal int m_Write;
internal int m_Read;
/// <summary>
/// Whether the queue is empty.
/// </summary>
/// <value>True if the queue is empty or the queue has not been constructed.</value>
public readonly bool IsEmpty
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => m_Filled == 0;
}
/// <summary>
/// The number of elements currently in this queue.
/// </summary>
/// <value>The number of elements currently in this queue.</value>
public readonly int Length
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => m_Filled;
}
/// <summary>
/// The number of elements that fit in the internal buffer.
/// </summary>
/// <value>The number of elements that fit in the internal buffer.</value>
public readonly int Capacity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => m_Capacity;
}
/// <summary>
/// Initializes and returns an instance of UnsafeRingQueue which aliasing an existing buffer.
/// </summary>
/// <param name="ptr">An existing buffer to set as the internal buffer.</param>
/// <param name="capacity">The capacity.</param>
public UnsafeRingQueue(T* ptr, int capacity)
{
Ptr = ptr;
Allocator = AllocatorManager.None;
m_Capacity = capacity;
m_Filled = 0;
m_Write = 0;
m_Read = 0;
}
/// <summary>
/// Initializes and returns an instance of UnsafeRingQueue.
/// </summary>
/// <param name="capacity">The capacity.</param>
/// <param name="allocator">The allocator to use.</param>
/// <param name="options">Whether newly allocated bytes should be zeroed out.</param>
public UnsafeRingQueue(int capacity, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory)
{
Allocator = allocator;
m_Capacity = capacity;
m_Filled = 0;
m_Write = 0;
m_Read = 0;
var sizeInBytes = capacity * UnsafeUtility.SizeOf<T>();
Ptr = (T*)Memory.Unmanaged.Allocate(sizeInBytes, 16, allocator);
if (options == NativeArrayOptions.ClearMemory)
{
UnsafeUtility.MemClear(Ptr, sizeInBytes);
}
}
internal static UnsafeRingQueue<T>* Alloc(AllocatorManager.AllocatorHandle allocator)
{
UnsafeRingQueue<T>* data = (UnsafeRingQueue<T>*)Memory.Unmanaged.Allocate(sizeof(UnsafeRingQueue<T>), UnsafeUtility.AlignOf<UnsafeRingQueue<T>>(), allocator);
return data;
}
internal static void Free(UnsafeRingQueue<T>* data)
{
if (data == null)
{
throw new InvalidOperationException("UnsafeRingQueue has yet to be created or has been destroyed!");
}
var allocator = data->Allocator;
data->Dispose();
Memory.Unmanaged.Free(data, allocator);
}
/// <summary>
/// Whether this queue has been allocated (and not yet deallocated).
/// </summary>
/// <value>True if this queue has been allocated (and not yet deallocated).</value>
public readonly bool IsCreated
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Ptr != null;
}
/// <summary>
/// Releases all resources (memory and safety handles).
/// </summary>
public void Dispose()
{
if (!IsCreated)
{
return;
}
if (CollectionHelper.ShouldDeallocate(Allocator))
{
Memory.Unmanaged.Free(Ptr, Allocator);
Allocator = AllocatorManager.Invalid;
}
Ptr = null;
}
/// <summary>
/// Creates and schedules a job that will dispose this queue.
/// </summary>
/// <param name="inputDeps">The handle of a job which the new job will depend upon.</param>
/// <returns>The handle of a new job that will dispose this queue. The new job depends upon inputDeps.</returns>
public JobHandle Dispose(JobHandle inputDeps)
{
if (!IsCreated)
{
return inputDeps;
}
if (CollectionHelper.ShouldDeallocate(Allocator))
{
var jobHandle = new UnsafeDisposeJob { Ptr = Ptr, Allocator = Allocator }.Schedule(inputDeps);
Ptr = null;
Allocator = AllocatorManager.Invalid;
return jobHandle;
}
Ptr = null;
return inputDeps;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
bool TryEnqueueInternal(T value)
{
if (m_Filled == m_Capacity)
return false;
Ptr[m_Write] = value;
m_Write++;
if (m_Write == m_Capacity)
m_Write = 0;
m_Filled++;
return true;
}
/// <summary>
/// Adds an element at the front of the queue.
/// </summary>
/// <remarks>Does nothing if the queue is full.</remarks>
/// <param name="value">The value to be added.</param>
/// <returns>True if the value was added.</returns>
public bool TryEnqueue(T value)
{
return TryEnqueueInternal(value);
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS"), Conditional("UNITY_DOTS_DEBUG")]
static void ThrowQueueFull()
{
throw new InvalidOperationException("Trying to enqueue into full queue.");
}
/// <summary>
/// Adds an element at the front of the queue.
/// </summary>
/// <param name="value">The value to be added.</param>
/// <exception cref="InvalidOperationException">Thrown if the queue was full.</exception>
public void Enqueue(T value)
{
if (!TryEnqueueInternal(value))
{
ThrowQueueFull();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
bool TryDequeueInternal(out T item)
{
item = Ptr[m_Read];
if (m_Filled == 0)
return false;
m_Read = m_Read + 1;
if (m_Read == m_Capacity)
m_Read = 0;
m_Filled--;
return true;
}
/// <summary>
/// Removes the element from the end of the queue.
/// </summary>
/// <remarks>Does nothing if the queue is empty.</remarks>
/// <param name="item">Outputs the element removed.</param>
/// <returns>True if an element was removed.</returns>
public bool TryDequeue(out T item)
{
return TryDequeueInternal(out item);
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS"), Conditional("UNITY_DOTS_DEBUG")]
static void ThrowQueueEmpty()
{
throw new InvalidOperationException("Trying to dequeue from an empty queue");
}
/// <summary>
/// Removes the element from the end of the queue.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if the queue was empty.</exception>
/// <returns>Returns the removed element.</returns>
public T Dequeue()
{
if (!TryDequeueInternal(out T item))
{
ThrowQueueEmpty();
}
return item;
}
}
internal sealed class UnsafeRingQueueDebugView<T>
where T : unmanaged
{
UnsafeRingQueue<T> Data;
public UnsafeRingQueueDebugView(UnsafeRingQueue<T> data)
{
Data = data;
}
public unsafe T[] Items
{
get
{
T[] result = new T[Data.Length];
var read = Data.m_Read;
var capacity = Data.m_Capacity;
for (var i = 0; i < result.Length; ++i)
{
result[i] = Data.Ptr[(read + i) % capacity];
}
return result;
}
}
}
}