UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections/UIntFloat.cs

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2024-10-27 10:53:47 +03:00
using System.Runtime.InteropServices;
namespace Unity.Collections
{
/// <summary>
/// Declares a union object where all members start at the same location in memory.
/// Allows for retrieving the bits for i.e. the floatValue.
/// </summary>
[StructLayout(LayoutKind.Explicit)]
internal struct UIntFloat
{
[FieldOffset(0)] public float floatValue;
[FieldOffset(0)] public uint intValue;
[FieldOffset(0)] public double doubleValue;
[FieldOffset(0)] public ulong longValue;
}
}