UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections/NativeQueue.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Runtime.InteropServices;
using System.Threading;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Burst;
using Unity.Jobs;
using Unity.Jobs.LowLevel.Unsafe;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Collections.Generic;
using System.Collections;
namespace Unity.Collections
{
/// <summary>
/// An unmanaged queue.
/// </summary>
/// <typeparam name="T">The type of the elements.</typeparam>
[StructLayout(LayoutKind.Sequential)]
[NativeContainer]
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int) })]
public unsafe struct NativeQueue<T>
: INativeDisposable
where T : unmanaged
{
[NativeDisableUnsafePtrRestriction]
UnsafeQueue<T>* m_Queue;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle m_Safety;
static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeQueue<T>>();
#endif
/// <summary>
/// Initializes and returns an instance of NativeQueue.
/// </summary>
/// <param name="allocator">The allocator to use.</param>
public NativeQueue(AllocatorManager.AllocatorHandle allocator)
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
m_Safety = CollectionHelper.CreateSafetyHandle(allocator);
CollectionHelper.InitNativeContainer<T>(m_Safety);
CollectionHelper.SetStaticSafetyId<NativeQueue<T>>(ref m_Safety, ref s_staticSafetyId.Data);
#endif
m_Queue = UnsafeQueue<T>.Alloc(allocator);
*m_Queue = new UnsafeQueue<T>(allocator);
}
/// <summary>
/// Returns true if this queue is empty.
/// </summary>
/// <returns>True if this queue has no items or if the queue has not been constructed.</returns>
public readonly bool IsEmpty()
{
if (IsCreated)
{
CheckRead();
return m_Queue->IsEmpty();
}
return true;
}
/// <summary>
/// Returns the current number of elements in this queue.
/// </summary>
/// <remarks>Note that getting the count requires traversing the queue's internal linked list of blocks.
/// Where possible, cache this value instead of reading the property repeatedly.</remarks>
/// <returns>The current number of elements in this queue.</returns>
public readonly int Count
{
get
{
CheckRead();
return m_Queue->Count;
}
}
/// <summary>
/// Returns the element at the front of this queue without removing it.
/// </summary>
/// <returns>The element at the front of this queue.</returns>
public T Peek()
{
CheckRead();
return m_Queue->Peek();
}
/// <summary>
/// Adds an element at the back of this queue.
/// </summary>
/// <param name="value">The value to be enqueued.</param>
public void Enqueue(T value)
{
CheckWrite();
m_Queue->Enqueue(value);
}
/// <summary>
/// Removes and returns the element at the front of this queue.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if this queue is empty.</exception>
/// <returns>The element at the front of this queue.</returns>
public T Dequeue()
{
CheckWrite();
return m_Queue->Dequeue();
}
/// <summary>
/// Removes and outputs the element at the front of this queue.
/// </summary>
/// <param name="item">Outputs the removed element.</param>
/// <returns>True if this queue was not empty.</returns>
public bool TryDequeue(out T item)
{
CheckWrite();
return m_Queue->TryDequeue(out item);
}
/// <summary>
/// Returns an array containing a copy of this queue's content.
/// </summary>
/// <param name="allocator">The allocator to use.</param>
/// <returns>An array containing a copy of this queue's content. The elements are ordered in the same order they were
/// enqueued, *e.g.* the earliest enqueued element is copied to index 0 of the array.</returns>
public NativeArray<T> ToArray(AllocatorManager.AllocatorHandle allocator)
{
CheckRead();
return m_Queue->ToArray(allocator);
}
/// <summary>
/// Removes all elements from this queue.
/// </summary>
public void Clear()
{
CheckWrite();
m_Queue->Clear();
}
/// <summary>
/// Whether this queue has been allocated (and not yet deallocated).
/// </summary>
/// <value>True if this queue has been allocated (and not yet deallocated).</value>
public readonly bool IsCreated
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => m_Queue != null && m_Queue->IsCreated;
}
/// <summary>
/// Releases all resources (memory and safety handles).
/// </summary>
public void Dispose()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
{
AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
}
#endif
if (!IsCreated)
{
return;
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
CollectionHelper.DisposeSafetyHandle(ref m_Safety);
#endif
UnsafeQueue<T>.Free(m_Queue);
m_Queue = null;
}
/// <summary>
/// Creates and schedules a job that releases all resources (memory and safety handles) of this queue.
/// </summary>
/// <param name="inputDeps">The dependency for the new job.</param>
/// <returns>The handle of the new job. The job depends upon `inputDeps` and releases all resources (memory and safety handles) of this queue.</returns>
public JobHandle Dispose(JobHandle inputDeps)
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
{
AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
}
#endif
if (!IsCreated)
{
return inputDeps;
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
var jobHandle = new NativeQueueDisposeJob { Data = new NativeQueueDispose { m_QueueData = (UnsafeQueue<int>*)m_Queue, m_Safety = m_Safety } }.Schedule(inputDeps);
AtomicSafetyHandle.Release(m_Safety);
#else
var jobHandle = new NativeQueueDisposeJob { Data = new NativeQueueDispose { m_QueueData = (UnsafeQueue<int>*)m_Queue } }.Schedule(inputDeps);
#endif
m_Queue = null;
return jobHandle;
}
/// <summary>
/// An enumerator over the values of a container.
/// </summary>
/// <remarks>
/// In an enumerator's initial state, <see cref="Current"/> is invalid.
/// The first <see cref="MoveNext"/> call advances the enumerator to the first value.
/// </remarks>
[NativeContainer]
[NativeContainerIsReadOnly]
public struct Enumerator : IEnumerator<T>
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
internal AtomicSafetyHandle m_Safety;
#endif
internal UnsafeQueue<T>.Enumerator m_Enumerator;
/// <summary>
/// Does nothing.
/// </summary>
public void Dispose() { }
/// <summary>
/// Advances the enumerator to the next value.
/// </summary>
/// <returns>True if `Current` is valid to read after the call.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
#endif
return m_Enumerator.MoveNext();
}
/// <summary>
/// Resets the enumerator to its initial state.
/// </summary>
public void Reset()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
#endif
m_Enumerator.Reset();
}
/// <summary>
/// The current value.
/// </summary>
/// <value>The current value.</value>
public T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => m_Enumerator.Current;
}
object IEnumerator.Current => Current;
}
/// <summary>
/// Returns a readonly version of this NativeQueue instance.
/// </summary>
/// <remarks>ReadOnly containers point to the same underlying data as the NativeQueue it is made from.</remarks>
/// <returns>ReadOnly instance for this.</returns>
public ReadOnly AsReadOnly()
{
return new ReadOnly(ref this);
}
/// <summary>
/// A read-only alias for the value of a NativeQueue. Does not have its own allocated storage.
/// </summary>
[NativeContainer]
[NativeContainerIsReadOnly]
public struct ReadOnly
: IEnumerable<T>
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle m_Safety;
internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<ReadOnly>();
#endif
UnsafeQueue<T>.ReadOnly m_ReadOnly;
internal ReadOnly(ref NativeQueue<T> data)
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
m_Safety = data.m_Safety;
CollectionHelper.SetStaticSafetyId<ReadOnly>(ref m_Safety, ref s_staticSafetyId.Data);
#endif
m_ReadOnly = new UnsafeQueue<T>.ReadOnly(ref *data.m_Queue);
}
/// <summary>
/// Whether this container been allocated (and not yet deallocated).
/// </summary>
/// <value>True if this container has been allocated (and not yet deallocated).</value>
public readonly bool IsCreated
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => m_ReadOnly.IsCreated;
}
/// <summary>
/// Returns true if this queue is empty.
/// </summary>
/// <remarks>Note that getting the count requires traversing the queue's internal linked list of blocks.
/// Where possible, cache this value instead of reading the property repeatedly.</remarks>
/// <returns>True if this queue has no items or if the queue has not been constructed.</returns>
public readonly bool IsEmpty()
{
CheckRead();
return m_ReadOnly.IsEmpty();
}
/// <summary>
/// Returns the current number of elements in this queue.
/// </summary>
/// <remarks>Note that getting the count requires traversing the queue's internal linked list of blocks.
/// Where possible, cache this value instead of reading the property repeatedly.</remarks>
/// <returns>The current number of elements in this queue.</returns>
public readonly int Count
{
get
{
CheckRead();
return m_ReadOnly.Count;
}
}
/// <summary>
/// The element at an index.
/// </summary>
/// <param name="index">An index.</param>
/// <value>The element at the index.</value>
/// <exception cref="IndexOutOfRangeException">Thrown if the index is out of bounds.</exception>
public readonly T this[int index]
{
get
{
CheckRead();
return m_ReadOnly[index];
}
}
/// <summary>
/// Returns an enumerator over the items of this container.
/// </summary>
/// <returns>An enumerator over the items of this container.</returns>
public readonly Enumerator GetEnumerator()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
var ash = m_Safety;
AtomicSafetyHandle.CheckGetSecondaryDataPointerAndThrow(ash);
AtomicSafetyHandle.UseSecondaryVersion(ref ash);
#endif
return new Enumerator
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
m_Safety = ash,
#endif
m_Enumerator = m_ReadOnly.GetEnumerator(),
};
}
/// <summary>
/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
/// </summary>
/// <returns>Throws NotImplementedException.</returns>
/// <exception cref="NotImplementedException">Method is not implemented.</exception>
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
throw new NotImplementedException();
}
/// <summary>
/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
/// </summary>
/// <returns>Throws NotImplementedException.</returns>
/// <exception cref="NotImplementedException">Method is not implemented.</exception>
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
readonly void CheckRead()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
#endif
}
}
/// <summary>
/// Returns a parallel writer for this queue.
/// </summary>
/// <returns>A parallel writer for this queue.</returns>
public ParallelWriter AsParallelWriter()
{
ParallelWriter writer;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
writer.m_Safety = m_Safety;
CollectionHelper.SetStaticSafetyId<ParallelWriter>(ref writer.m_Safety, ref ParallelWriter.s_staticSafetyId.Data);
#endif
writer.unsafeWriter = m_Queue->AsParallelWriter();
return writer;
}
/// <summary>
/// A parallel writer for a NativeQueue.
/// </summary>
/// <remarks>
/// Use <see cref="AsParallelWriter"/> to create a parallel writer for a NativeQueue.
/// </remarks>
[NativeContainer]
[NativeContainerIsAtomicWriteOnly]
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int) })]
public unsafe struct ParallelWriter
{
internal UnsafeQueue<T>.ParallelWriter unsafeWriter;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
internal AtomicSafetyHandle m_Safety;
internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<ParallelWriter>();
#endif
/// <summary>
/// Adds an element at the back of the queue.
/// </summary>
/// <param name="value">The value to be enqueued.</param>
public void Enqueue(T value)
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
#endif
unsafeWriter.Enqueue(value);
}
/// <summary>
/// Adds an element at the back of the queue.
/// </summary>
/// <param name="value">The value to be enqueued.</param>
/// <param name="threadIndexOverride">The thread index which must be set by a field from a job struct with the <see cref="NativeSetThreadIndexAttribute"/> attribute.</param>
internal void Enqueue(T value, int threadIndexOverride)
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
#endif
unsafeWriter.Enqueue(value, threadIndexOverride);
}
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
readonly void CheckRead()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
#endif
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void CheckWrite()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
#endif
}
}
[NativeContainer]
[GenerateTestsForBurstCompatibility]
internal unsafe struct NativeQueueDispose
{
[NativeDisableUnsafePtrRestriction]
public UnsafeQueue<int>* m_QueueData;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
internal AtomicSafetyHandle m_Safety;
#endif
public void Dispose()
{
UnsafeQueue<int>.Free(m_QueueData);
}
}
[BurstCompile]
struct NativeQueueDisposeJob : IJob
{
public NativeQueueDispose Data;
public void Execute()
{
Data.Dispose();
}
}
}