UnityGame/Library/PackageCache/com.unity.ai.navigation/Tests/Runtime/OffMeshLinkTests/OffMeshLinkGetSetNavMeshArea.cs

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2024-10-27 10:53:47 +03:00
#if UNITY_EDITOR || UNITY_STANDALONE
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
namespace Unity.AI.Navigation.Tests
{
[TestFixture]
[PrebuildSetup("Unity.AI.Navigation.Tests." + nameof(SimpleScene2PlanesNavigationSetup))]
[PostBuildCleanup("Unity.AI.Navigation.Tests." + nameof(SimpleScene2PlanesNavigationSetup))]
class OffMeshLinkGetSetNavMeshArea : OffMeshLinkTestBase
{
int m_AreaMask;
NavMeshLink m_Link;
readonly string k_SceneName = "OffMeshLinkTwoPlanesScene";
[UnitySetUp]
public IEnumerator UnitySetUp()
{
yield return SceneManager.LoadSceneAsync(k_SceneName, LoadSceneMode.Additive);
yield return null;
SceneManager.SetActiveScene(SceneManager.GetSceneByName(k_SceneName));
}
[UnityTest]
[UnityPlatform(exclude = new[] { RuntimePlatform.OSXServer, RuntimePlatform.WindowsServer, RuntimePlatform.LinuxServer })]
public IEnumerator OffMeshLink_WithCustomArea_AllowsThroughOnlyPathsWithMatchingMasks()
{
m_Link = CreateBiDirectionalLink(true);
yield return null;
var defaultArea = NavMesh.GetAreaFromName("Walkable");
var jumpArea = NavMesh.GetAreaFromName("Jump");
Assume.That(m_Link.area, Is.EqualTo(defaultArea), "Unexpected NavMesh area for NavMeshLink");
// Check we can pass 'default' with 'default' mask
m_AreaMask = 1 << defaultArea;
VerifyAreaPassing(true);
// Change oml area to 'jump'
m_Link.area = jumpArea;
Assume.That(m_Link.area, Is.EqualTo(jumpArea), "Unexpected NavMesh area for NavMeshLink");
// Check we cannot pass 'jump' with 'default' mask
VerifyAreaPassing(false);
// Check we can pass 'jump' with 'default' + 'jump' mask
m_AreaMask |= 1 << jumpArea;
VerifyAreaPassing(true);
}
void VerifyAreaPassing(bool expectToPass)
{
var path = new NavMeshPath();
NavMesh.CalculatePath(m_PlaneStart.position, m_PlaneEnd.position, m_AreaMask, path);
if (expectToPass)
Assert.That(path.status, Is.EqualTo(NavMeshPathStatus.PathComplete),
"Expected complete path; with NavMesh area mask " + m_AreaMask + " when NavMeshLink area is " + m_Link.area);
else
Assert.That(path.status, Is.EqualTo(NavMeshPathStatus.PathPartial),
"Expected partial path; with NavMesh area mask " + m_AreaMask + " when NavMeshLink area is " + m_Link.area);
}
[UnityTearDown]
public IEnumerator UnityTearDown()
{
yield return SceneManager.UnloadSceneAsync(k_SceneName);
}
}
}
#endif