63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
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using UnityEngine;
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using System.Collections;
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public class EchoLocation : MonoBehaviour
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{
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public float revealRadius = 10f;
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public float revealDuration = 0.5f;
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public LayerMask revealLayer;
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public Light echoLight;
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public AudioSource echoSound;
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.E))
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{
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StartCoroutine(Reveal());
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}
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}
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IEnumerator Reveal()
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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if (echoSound != null)
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{
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echoSound.Play();
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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if (echoLight != null)
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{
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echoLight.enabled = true;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Collider[] objects = Physics.OverlapSphere(transform.position, revealRadius, revealLayer);
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foreach (Collider obj in objects)
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{
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Renderer rend = obj.GetComponent<Renderer>();
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if (rend != null)
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{
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rend.enabled = true;
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}
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}
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yield return new WaitForSeconds(revealDuration);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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if (echoLight != null)
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{
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echoLight.enabled = false;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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foreach (Collider obj in objects)
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{
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Renderer rend = obj.GetComponent<Renderer>();
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if (rend != null)
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{
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rend.enabled = false;
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}
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}
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}
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}
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